Package org.lwjgl.opengl
Class ARBSeparateShaderObjects
- java.lang.Object
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- org.lwjgl.opengl.ARBSeparateShaderObjects
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public final class ARBSeparateShaderObjects extends Object
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Field Summary
Fields Modifier and Type Field Description static intGL_ACTIVE_PROGRAMAccepted by <type> parameter to GetProgramPipelineiv:static intGL_ALL_SHADER_BITSAccepted by <stages> parameter to UseProgramStages:static intGL_FRAGMENT_SHADER_BITAccepted by <stages> parameter to UseProgramStages:static intGL_GEOMETRY_SHADER_BITAccepted by <stages> parameter to UseProgramStages:static intGL_PROGRAM_PIPELINE_BINDINGAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static intGL_PROGRAM_SEPARABLEAccepted by the <pname> parameter of ProgramParameteri and GetProgramiv:static intGL_TESS_CONTROL_SHADER_BITAccepted by <stages> parameter to UseProgramStages:static intGL_TESS_EVALUATION_SHADER_BITAccepted by <stages> parameter to UseProgramStages:static intGL_VERTEX_SHADER_BITAccepted by <stages> parameter to UseProgramStages:
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static voidglActiveShaderProgram(int pipeline, int program)static voidglBindProgramPipeline(int pipeline)static intglCreateShaderProgram(int type, int count, ByteBuffer strings)Overloads glCreateShaderProgramv.static intglCreateShaderProgram(int type, CharSequence string)Overloads glCreateShaderProgramv.static intglCreateShaderProgram(int type, CharSequence[] strings)Overloads glCreateShaderProgramv.static intglCreateShaderProgram(int type, ByteBuffer string)Single null-terminated source code string.static intglCreateShaderProgram(int type, ByteBuffer[] strings)Overloads glCreateShaderProgramv.static voidglDeleteProgramPipelines(int pipeline)Overloads glDeleteProgramPipelines.static voidglDeleteProgramPipelines(IntBuffer pipelines)static intglGenProgramPipelines()Overloads glGenProgramPipelines.static voidglGenProgramPipelines(IntBuffer pipelines)static voidglGetProgramPipeline(int pipeline, int pname, IntBuffer params)static intglGetProgramPipelinei(int pipeline, int pname)Overloads glGetProgramPipelineiv.static StringglGetProgramPipelineInfoLog(int pipeline, int bufSize)Overloads glGetProgramPipelineInfoLog.static voidglGetProgramPipelineInfoLog(int pipeline, IntBuffer length, ByteBuffer infoLog)static booleanglIsProgramPipeline(int pipeline)static voidglProgramParameteri(int program, int pname, int value)static voidglProgramUniform1(int program, int location, DoubleBuffer value)static voidglProgramUniform1(int program, int location, FloatBuffer value)static voidglProgramUniform1(int program, int location, IntBuffer value)static voidglProgramUniform1d(int program, int location, double v0)static voidglProgramUniform1f(int program, int location, float v0)static voidglProgramUniform1i(int program, int location, int v0)static voidglProgramUniform1u(int program, int location, IntBuffer value)static voidglProgramUniform1ui(int program, int location, int v0)static voidglProgramUniform2(int program, int location, DoubleBuffer value)static voidglProgramUniform2(int program, int location, FloatBuffer value)static voidglProgramUniform2(int program, int location, IntBuffer value)static voidglProgramUniform2d(int program, int location, double v0, double v1)static voidglProgramUniform2f(int program, int location, float v0, float v1)static voidglProgramUniform2i(int program, int location, int v0, int v1)static voidglProgramUniform2u(int program, int location, IntBuffer value)static voidglProgramUniform2ui(int program, int location, int v0, int v1)static voidglProgramUniform3(int program, int location, DoubleBuffer value)static voidglProgramUniform3(int program, int location, FloatBuffer value)static voidglProgramUniform3(int program, int location, IntBuffer value)static voidglProgramUniform3d(int program, int location, double v0, double v1, double v2)static voidglProgramUniform3f(int program, int location, float v0, float v1, float v2)static voidglProgramUniform3i(int program, int location, int v0, int v1, int v2)static voidglProgramUniform3u(int program, int location, IntBuffer value)static voidglProgramUniform3ui(int program, int location, int v0, int v1, int v2)static voidglProgramUniform4(int program, int location, DoubleBuffer value)static voidglProgramUniform4(int program, int location, FloatBuffer value)static voidglProgramUniform4(int program, int location, IntBuffer value)static voidglProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)static voidglProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)static voidglProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)static voidglProgramUniform4u(int program, int location, IntBuffer value)static voidglProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)static voidglProgramUniformMatrix2(int program, int location, boolean transpose, DoubleBuffer value)static voidglProgramUniformMatrix2(int program, int location, boolean transpose, FloatBuffer value)static voidglProgramUniformMatrix2x3(int program, int location, boolean transpose, DoubleBuffer value)static voidglProgramUniformMatrix2x3(int program, int location, boolean transpose, FloatBuffer value)static voidglProgramUniformMatrix2x4(int program, int location, boolean transpose, DoubleBuffer value)static voidglProgramUniformMatrix2x4(int program, int location, boolean transpose, FloatBuffer value)static voidglProgramUniformMatrix3(int program, int location, boolean transpose, DoubleBuffer value)static voidglProgramUniformMatrix3(int program, int location, boolean transpose, FloatBuffer value)static voidglProgramUniformMatrix3x2(int program, int location, boolean transpose, DoubleBuffer value)static voidglProgramUniformMatrix3x2(int program, int location, boolean transpose, FloatBuffer value)static voidglProgramUniformMatrix3x4(int program, int location, boolean transpose, DoubleBuffer value)static voidglProgramUniformMatrix3x4(int program, int location, boolean transpose, FloatBuffer value)static voidglProgramUniformMatrix4(int program, int location, boolean transpose, DoubleBuffer value)static voidglProgramUniformMatrix4(int program, int location, boolean transpose, FloatBuffer value)static voidglProgramUniformMatrix4x2(int program, int location, boolean transpose, DoubleBuffer value)static voidglProgramUniformMatrix4x2(int program, int location, boolean transpose, FloatBuffer value)static voidglProgramUniformMatrix4x3(int program, int location, boolean transpose, DoubleBuffer value)static voidglProgramUniformMatrix4x3(int program, int location, boolean transpose, FloatBuffer value)static voidglUseProgramStages(int pipeline, int stages, int program)static voidglValidateProgramPipeline(int pipeline)
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Field Detail
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GL_VERTEX_SHADER_BIT
public static final int GL_VERTEX_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:- See Also:
- Constant Field Values
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GL_FRAGMENT_SHADER_BIT
public static final int GL_FRAGMENT_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:- See Also:
- Constant Field Values
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GL_GEOMETRY_SHADER_BIT
public static final int GL_GEOMETRY_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:- See Also:
- Constant Field Values
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GL_TESS_CONTROL_SHADER_BIT
public static final int GL_TESS_CONTROL_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:- See Also:
- Constant Field Values
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GL_TESS_EVALUATION_SHADER_BIT
public static final int GL_TESS_EVALUATION_SHADER_BIT
Accepted by <stages> parameter to UseProgramStages:- See Also:
- Constant Field Values
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GL_ALL_SHADER_BITS
public static final int GL_ALL_SHADER_BITS
Accepted by <stages> parameter to UseProgramStages:- See Also:
- Constant Field Values
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GL_PROGRAM_SEPARABLE
public static final int GL_PROGRAM_SEPARABLE
Accepted by the <pname> parameter of ProgramParameteri and GetProgramiv:- See Also:
- Constant Field Values
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GL_ACTIVE_PROGRAM
public static final int GL_ACTIVE_PROGRAM
Accepted by <type> parameter to GetProgramPipelineiv:- See Also:
- Constant Field Values
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GL_PROGRAM_PIPELINE_BINDING
public static final int GL_PROGRAM_PIPELINE_BINDING
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
- Constant Field Values
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Method Detail
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glUseProgramStages
public static void glUseProgramStages(int pipeline, int stages, int program)
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glActiveShaderProgram
public static void glActiveShaderProgram(int pipeline, int program)
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glCreateShaderProgram
public static int glCreateShaderProgram(int type, ByteBuffer string)Single null-terminated source code string.
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glCreateShaderProgram
public static int glCreateShaderProgram(int type, int count, ByteBuffer strings)Overloads glCreateShaderProgramv.Multiple null-terminated source code strings, one after the other.
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glCreateShaderProgram
public static int glCreateShaderProgram(int type, ByteBuffer[] strings)Overloads glCreateShaderProgramv.
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glCreateShaderProgram
public static int glCreateShaderProgram(int type, CharSequence string)Overloads glCreateShaderProgramv.
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glCreateShaderProgram
public static int glCreateShaderProgram(int type, CharSequence[] strings)Overloads glCreateShaderProgramv.
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glBindProgramPipeline
public static void glBindProgramPipeline(int pipeline)
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glDeleteProgramPipelines
public static void glDeleteProgramPipelines(IntBuffer pipelines)
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glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int pipeline)
Overloads glDeleteProgramPipelines.
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glGenProgramPipelines
public static void glGenProgramPipelines(IntBuffer pipelines)
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glGenProgramPipelines
public static int glGenProgramPipelines()
Overloads glGenProgramPipelines.
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glIsProgramPipeline
public static boolean glIsProgramPipeline(int pipeline)
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glProgramParameteri
public static void glProgramParameteri(int program, int pname, int value)
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glGetProgramPipeline
public static void glGetProgramPipeline(int pipeline, int pname, IntBuffer params)
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glGetProgramPipelinei
public static int glGetProgramPipelinei(int pipeline, int pname)Overloads glGetProgramPipelineiv.
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glProgramUniform1i
public static void glProgramUniform1i(int program, int location, int v0)
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glProgramUniform2i
public static void glProgramUniform2i(int program, int location, int v0, int v1)
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glProgramUniform3i
public static void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
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glProgramUniform4i
public static void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
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glProgramUniform1f
public static void glProgramUniform1f(int program, int location, float v0)
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glProgramUniform2f
public static void glProgramUniform2f(int program, int location, float v0, float v1)
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glProgramUniform3f
public static void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
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glProgramUniform4f
public static void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
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glProgramUniform1d
public static void glProgramUniform1d(int program, int location, double v0)
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glProgramUniform2d
public static void glProgramUniform2d(int program, int location, double v0, double v1)
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glProgramUniform3d
public static void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
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glProgramUniform4d
public static void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
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glProgramUniform1
public static void glProgramUniform1(int program, int location, IntBuffer value)
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glProgramUniform2
public static void glProgramUniform2(int program, int location, IntBuffer value)
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glProgramUniform3
public static void glProgramUniform3(int program, int location, IntBuffer value)
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glProgramUniform4
public static void glProgramUniform4(int program, int location, IntBuffer value)
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glProgramUniform1
public static void glProgramUniform1(int program, int location, FloatBuffer value)
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glProgramUniform2
public static void glProgramUniform2(int program, int location, FloatBuffer value)
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glProgramUniform3
public static void glProgramUniform3(int program, int location, FloatBuffer value)
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glProgramUniform4
public static void glProgramUniform4(int program, int location, FloatBuffer value)
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glProgramUniform1
public static void glProgramUniform1(int program, int location, DoubleBuffer value)
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glProgramUniform2
public static void glProgramUniform2(int program, int location, DoubleBuffer value)
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glProgramUniform3
public static void glProgramUniform3(int program, int location, DoubleBuffer value)
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glProgramUniform4
public static void glProgramUniform4(int program, int location, DoubleBuffer value)
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glProgramUniform1ui
public static void glProgramUniform1ui(int program, int location, int v0)
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glProgramUniform2ui
public static void glProgramUniform2ui(int program, int location, int v0, int v1)
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glProgramUniform3ui
public static void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
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glProgramUniform4ui
public static void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
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glProgramUniform1u
public static void glProgramUniform1u(int program, int location, IntBuffer value)
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glProgramUniform2u
public static void glProgramUniform2u(int program, int location, IntBuffer value)
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glProgramUniform3u
public static void glProgramUniform3u(int program, int location, IntBuffer value)
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glProgramUniform4u
public static void glProgramUniform4u(int program, int location, IntBuffer value)
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glProgramUniformMatrix2
public static void glProgramUniformMatrix2(int program, int location, boolean transpose, FloatBuffer value)
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glProgramUniformMatrix3
public static void glProgramUniformMatrix3(int program, int location, boolean transpose, FloatBuffer value)
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glProgramUniformMatrix4
public static void glProgramUniformMatrix4(int program, int location, boolean transpose, FloatBuffer value)
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glProgramUniformMatrix2
public static void glProgramUniformMatrix2(int program, int location, boolean transpose, DoubleBuffer value)
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glProgramUniformMatrix3
public static void glProgramUniformMatrix3(int program, int location, boolean transpose, DoubleBuffer value)
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glProgramUniformMatrix4
public static void glProgramUniformMatrix4(int program, int location, boolean transpose, DoubleBuffer value)
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glProgramUniformMatrix2x3
public static void glProgramUniformMatrix2x3(int program, int location, boolean transpose, FloatBuffer value)
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glProgramUniformMatrix3x2
public static void glProgramUniformMatrix3x2(int program, int location, boolean transpose, FloatBuffer value)
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glProgramUniformMatrix2x4
public static void glProgramUniformMatrix2x4(int program, int location, boolean transpose, FloatBuffer value)
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glProgramUniformMatrix4x2
public static void glProgramUniformMatrix4x2(int program, int location, boolean transpose, FloatBuffer value)
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glProgramUniformMatrix3x4
public static void glProgramUniformMatrix3x4(int program, int location, boolean transpose, FloatBuffer value)
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glProgramUniformMatrix4x3
public static void glProgramUniformMatrix4x3(int program, int location, boolean transpose, FloatBuffer value)
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glProgramUniformMatrix2x3
public static void glProgramUniformMatrix2x3(int program, int location, boolean transpose, DoubleBuffer value)
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glProgramUniformMatrix3x2
public static void glProgramUniformMatrix3x2(int program, int location, boolean transpose, DoubleBuffer value)
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glProgramUniformMatrix2x4
public static void glProgramUniformMatrix2x4(int program, int location, boolean transpose, DoubleBuffer value)
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glProgramUniformMatrix4x2
public static void glProgramUniformMatrix4x2(int program, int location, boolean transpose, DoubleBuffer value)
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glProgramUniformMatrix3x4
public static void glProgramUniformMatrix3x4(int program, int location, boolean transpose, DoubleBuffer value)
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glProgramUniformMatrix4x3
public static void glProgramUniformMatrix4x3(int program, int location, boolean transpose, DoubleBuffer value)
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glValidateProgramPipeline
public static void glValidateProgramPipeline(int pipeline)
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glGetProgramPipelineInfoLog
public static void glGetProgramPipelineInfoLog(int pipeline, IntBuffer length, ByteBuffer infoLog)
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glGetProgramPipelineInfoLog
public static String glGetProgramPipelineInfoLog(int pipeline, int bufSize)
Overloads glGetProgramPipelineInfoLog.
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