Package org.lwjgl.opengles
Class GLES20
- java.lang.Object
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- org.lwjgl.opengles.GLES20
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public final class GLES20 extends Object
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Field Summary
Fields Modifier and Type Field Description static intGL_ACTIVE_ATTRIBUTE_MAX_LENGTHShadersstatic intGL_ACTIVE_ATTRIBUTESShadersstatic intGL_ACTIVE_TEXTURETextureUnitstatic intGL_ACTIVE_UNIFORM_MAX_LENGTHShadersstatic intGL_ACTIVE_UNIFORMSShadersstatic intGL_ALIASED_LINE_WIDTH_RANGEGetPNamestatic intGL_ALIASED_POINT_SIZE_RANGEGetPNamestatic intGL_ALPHAPixelFormatstatic intGL_ALPHA_BITSGetPNamestatic intGL_ALWAYSStencilFunctionstatic intGL_ARRAY_BUFFERBuffer Objectsstatic intGL_ARRAY_BUFFER_BINDINGBuffer Objectsstatic intGL_ATTACHED_SHADERSShadersstatic intGL_BACKCullFaceModestatic intGL_BLENDEnableCapstatic intGL_BLEND_COLORSeparate Blend Functionsstatic intGL_BLEND_DST_ALPHASeparate Blend Functionsstatic intGL_BLEND_DST_RGBSeparate Blend Functionsstatic intGL_BLEND_EQUATIONBlendEquationSeparatestatic intGL_BLEND_EQUATION_ALPHABlendEquationSeparatestatic intGL_BLEND_EQUATION_RGBBlendEquationSeparatestatic intGL_BLEND_SRC_ALPHASeparate Blend Functionsstatic intGL_BLEND_SRC_RGBSeparate Blend Functionsstatic intGL_BLUE_BITSGetPNamestatic intGL_BOOLUniform Typesstatic intGL_BOOL_VEC2Uniform Typesstatic intGL_BOOL_VEC3Uniform Typesstatic intGL_BOOL_VEC4Uniform Typesstatic intGL_BUFFER_SIZEBuffer Objectsstatic intGL_BUFFER_USAGEBuffer Objectsstatic intGL_BYTEDataTypestatic intGL_CCWFrontFaceDirectionstatic intGL_CLAMP_TO_EDGETextureWrapModestatic intGL_COLOR_ATTACHMENT0Framebuffer Object.static intGL_COLOR_BUFFER_BITClearBufferMaskstatic intGL_COLOR_CLEAR_VALUEGetPNamestatic intGL_COLOR_WRITEMASKGetPNamestatic intGL_COMPILE_STATUSShader Sourcestatic intGL_COMPRESSED_TEXTURE_FORMATSGetTextureParameterstatic intGL_CONSTANT_ALPHASeparate Blend Functionsstatic intGL_CONSTANT_COLORSeparate Blend Functionsstatic intGL_CULL_FACEEnableCapstatic intGL_CULL_FACE_MODEGetPNamestatic intGL_CURRENT_PROGRAMShadersstatic intGL_CURRENT_VERTEX_ATTRIBBuffer Objectsstatic intGL_CWFrontFaceDirectionstatic intGL_DECRStencilOpstatic intGL_DECR_WRAPStencilOpstatic intGL_DELETE_STATUSShadersstatic intGL_DEPTH_ATTACHMENTFramebuffer Object.static intGL_DEPTH_BITSGetPNamestatic intGL_DEPTH_BUFFER_BITClearBufferMaskstatic intGL_DEPTH_CLEAR_VALUEGetPNamestatic intGL_DEPTH_COMPONENTPixelFormatstatic intGL_DEPTH_COMPONENT16Framebuffer Object.static intGL_DEPTH_FUNCGetPNamestatic intGL_DEPTH_RANGEGetPNamestatic intGL_DEPTH_TESTEnableCapstatic intGL_DEPTH_WRITEMASKGetPNamestatic intGL_DITHEREnableCapstatic intGL_DONT_CAREHintModestatic intGL_DST_ALPHABlendingFactorDeststatic intGL_DST_COLORBlendingFactorSrcstatic intGL_DYNAMIC_DRAWBuffer Objectsstatic intGL_ELEMENT_ARRAY_BUFFERBuffer Objectsstatic intGL_ELEMENT_ARRAY_BUFFER_BINDINGBuffer Objectsstatic intGL_EQUALStencilFunctionstatic intGL_EXTENSIONSStringNamestatic intGL_FALSEBooleanstatic intGL_FASTESTHintModestatic intGL_FIXEDDataTypestatic intGL_FLOATDataTypestatic intGL_FLOAT_MAT2Uniform Typesstatic intGL_FLOAT_MAT3Uniform Typesstatic intGL_FLOAT_MAT4Uniform Typesstatic intGL_FLOAT_VEC2Uniform Typesstatic intGL_FLOAT_VEC3Uniform Typesstatic intGL_FLOAT_VEC4Uniform Typesstatic intGL_FRAGMENT_SHADERShadersstatic intGL_FRAMEBUFFERFramebuffer Object.static intGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAMEFramebuffer Object.static intGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPEFramebuffer Object.static intGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACEFramebuffer Object.static intGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVELFramebuffer Object.static intGL_FRAMEBUFFER_BINDINGFramebuffer Object.static intGL_FRAMEBUFFER_COMPLETEFramebuffer Object.static intGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTFramebuffer Object.static intGL_FRAMEBUFFER_INCOMPLETE_DIMENSIONSFramebuffer Object.static intGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTFramebuffer Object.static intGL_FRAMEBUFFER_UNSUPPORTEDFramebuffer Object.static intGL_FRONTCullFaceModestatic intGL_FRONT_AND_BACKCullFaceModestatic intGL_FRONT_FACEGetPNamestatic intGL_FUNC_ADDBlendEquationSeparatestatic intGL_FUNC_REVERSE_SUBTRACTBlendSubtractstatic intGL_FUNC_SUBTRACTBlendSubtractstatic intGL_GENERATE_MIPMAP_HINTHintTargetstatic intGL_GEQUALStencilFunctionstatic intGL_GREATERStencilFunctionstatic intGL_GREEN_BITSGetPNamestatic intGL_HIGH_FLOATShader Precision-Specified Typesstatic intGL_HIGH_INTShader Precision-Specified Typesstatic intGL_IMPLEMENTATION_COLOR_READ_FORMATRead Formatstatic intGL_IMPLEMENTATION_COLOR_READ_TYPERead Formatstatic intGL_INCRStencilOpstatic intGL_INCR_WRAPStencilOpstatic intGL_INFO_LOG_LENGTHShader Sourcestatic intGL_INTDataTypestatic intGL_INT_VEC2Uniform Typesstatic intGL_INT_VEC3Uniform Typesstatic intGL_INT_VEC4Uniform Typesstatic intGL_INVALID_ENUMErrorCodestatic intGL_INVALID_FRAMEBUFFER_OPERATIONFramebuffer Object.static intGL_INVALID_OPERATIONErrorCodestatic intGL_INVALID_VALUEErrorCodestatic intGL_INVERTStencilOpstatic intGL_KEEPStencilOpstatic intGL_LEQUALStencilFunctionstatic intGL_LESSStencilFunctionstatic intGL_LINE_LOOPBeginModestatic intGL_LINE_STRIPBeginModestatic intGL_LINE_WIDTHGetPNamestatic intGL_LINEARTextureMagFilterstatic intGL_LINEAR_MIPMAP_LINEARTextureMinFilterstatic intGL_LINEAR_MIPMAP_NEARESTTextureMinFilterstatic intGL_LINESBeginModestatic intGL_LINK_STATUSShadersstatic intGL_LOW_FLOATShader Precision-Specified Typesstatic intGL_LOW_INTShader Precision-Specified Typesstatic intGL_LUMINANCEPixelFormatstatic intGL_LUMINANCE_ALPHAPixelFormatstatic intGL_MAX_COMBINED_TEXTURE_IMAGE_UNITSShadersstatic intGL_MAX_CUBE_MAP_TEXTURE_SIZETextureTargetstatic intGL_MAX_FRAGMENT_UNIFORM_VECTORSShadersstatic intGL_MAX_RENDERBUFFER_SIZEFramebuffer Object.static intGL_MAX_TEXTURE_IMAGE_UNITSShadersstatic intGL_MAX_TEXTURE_SIZEGetPNamestatic intGL_MAX_VARYING_VECTORSShadersstatic intGL_MAX_VERTEX_ATTRIBSShadersstatic intGL_MAX_VERTEX_TEXTURE_IMAGE_UNITSShadersstatic intGL_MAX_VERTEX_UNIFORM_VECTORSShadersstatic intGL_MAX_VIEWPORT_DIMSGetPNamestatic intGL_MEDIUM_FLOATShader Precision-Specified Typesstatic intGL_MEDIUM_INTShader Precision-Specified Typesstatic intGL_MIRRORED_REPEATTextureWrapModestatic intGL_NEARESTTextureMagFilterstatic intGL_NEAREST_MIPMAP_LINEARTextureMinFilterstatic intGL_NEAREST_MIPMAP_NEARESTTextureMinFilterstatic intGL_NEVERStencilFunctionstatic intGL_NICESTHintModestatic intGL_NO_ERRORErrorCodestatic intGL_NONEFramebuffer Object.static intGL_NOTEQUALStencilFunctionstatic intGL_NUM_COMPRESSED_TEXTURE_FORMATSGetTextureParameterstatic intGL_NUM_SHADER_BINARY_FORMATSShader Binarystatic intGL_ONEBlendingFactorDeststatic intGL_ONE_MINUS_CONSTANT_ALPHASeparate Blend Functionsstatic intGL_ONE_MINUS_CONSTANT_COLORSeparate Blend Functionsstatic intGL_ONE_MINUS_DST_ALPHABlendingFactorDeststatic intGL_ONE_MINUS_DST_COLORBlendingFactorSrcstatic intGL_ONE_MINUS_SRC_ALPHABlendingFactorDeststatic intGL_ONE_MINUS_SRC_COLORBlendingFactorDeststatic intGL_OUT_OF_MEMORYErrorCodestatic intGL_PACK_ALIGNMENTGetPNamestatic intGL_POINTSBeginModestatic intGL_POLYGON_OFFSET_FACTORGetPNamestatic intGL_POLYGON_OFFSET_FILLEnableCapstatic intGL_POLYGON_OFFSET_UNITSGetPNamestatic intGL_RED_BITSGetPNamestatic intGL_RENDERBUFFERFramebuffer Object.static intGL_RENDERBUFFER_ALPHA_SIZEFramebuffer Object.static intGL_RENDERBUFFER_BINDINGFramebuffer Object.static intGL_RENDERBUFFER_BLUE_SIZEFramebuffer Object.static intGL_RENDERBUFFER_DEPTH_SIZEFramebuffer Object.static intGL_RENDERBUFFER_GREEN_SIZEFramebuffer Object.static intGL_RENDERBUFFER_HEIGHTFramebuffer Object.static intGL_RENDERBUFFER_INTERNAL_FORMATFramebuffer Object.static intGL_RENDERBUFFER_RED_SIZEFramebuffer Object.static intGL_RENDERBUFFER_STENCIL_SIZEFramebuffer Object.static intGL_RENDERBUFFER_WIDTHFramebuffer Object.static intGL_RENDERERStringNamestatic intGL_REPEATTextureWrapModestatic intGL_REPLACEStencilOpstatic intGL_RGBPixelFormatstatic intGL_RGB5_A1Framebuffer Object.static intGL_RGB565Framebuffer Object.static intGL_RGBAPixelFormatstatic intGL_RGBA4Framebuffer Object.static intGL_SAMPLE_ALPHA_TO_COVERAGEEnableCapstatic intGL_SAMPLE_BUFFERSGetPNamestatic intGL_SAMPLE_COVERAGEEnableCapstatic intGL_SAMPLE_COVERAGE_INVERTGetPNamestatic intGL_SAMPLE_COVERAGE_VALUEGetPNamestatic intGL_SAMPLER_2DUniform Typesstatic intGL_SAMPLER_CUBEUniform Typesstatic intGL_SAMPLESGetPNamestatic intGL_SCISSOR_BOXGetPNamestatic intGL_SCISSOR_TESTEnableCapstatic intGL_SHADER_BINARY_FORMATSShader Binarystatic intGL_SHADER_COMPILERShader Sourcestatic intGL_SHADER_SOURCE_LENGTHShader Sourcestatic intGL_SHADER_TYPEShadersstatic intGL_SHADING_LANGUAGE_VERSIONShadersstatic intGL_SHORTDataTypestatic intGL_SRC_ALPHABlendingFactorDeststatic intGL_SRC_ALPHA_SATURATEBlendingFactorSrcstatic intGL_SRC_COLORBlendingFactorDeststatic intGL_STATIC_DRAWBuffer Objectsstatic intGL_STENCIL_ATTACHMENTFramebuffer Object.static intGL_STENCIL_BACK_FAILGetPNamestatic intGL_STENCIL_BACK_FUNCGetPNamestatic intGL_STENCIL_BACK_PASS_DEPTH_FAILGetPNamestatic intGL_STENCIL_BACK_PASS_DEPTH_PASSGetPNamestatic intGL_STENCIL_BACK_REFGetPNamestatic intGL_STENCIL_BACK_VALUE_MASKGetPNamestatic intGL_STENCIL_BACK_WRITEMASKGetPNamestatic intGL_STENCIL_BITSGetPNamestatic intGL_STENCIL_BUFFER_BITClearBufferMaskstatic intGL_STENCIL_CLEAR_VALUEGetPNamestatic intGL_STENCIL_FAILGetPNamestatic intGL_STENCIL_FUNCGetPNamestatic intGL_STENCIL_INDEXFramebuffer Object.static intGL_STENCIL_INDEX8Framebuffer Object.static intGL_STENCIL_PASS_DEPTH_FAILGetPNamestatic intGL_STENCIL_PASS_DEPTH_PASSGetPNamestatic intGL_STENCIL_REFGetPNamestatic intGL_STENCIL_TESTEnableCapstatic intGL_STENCIL_VALUE_MASKGetPNamestatic intGL_STENCIL_WRITEMASKGetPNamestatic intGL_STREAM_DRAWBuffer Objectsstatic intGL_SUBPIXEL_BITSGetPNamestatic intGL_TEXTURETextureTargetstatic intGL_TEXTURE_2DEnableCapstatic intGL_TEXTURE_BINDING_2DGetPNamestatic intGL_TEXTURE_BINDING_CUBE_MAPTextureTargetstatic intGL_TEXTURE_CUBE_MAPTextureTargetstatic intGL_TEXTURE_CUBE_MAP_NEGATIVE_XTextureTargetstatic intGL_TEXTURE_CUBE_MAP_NEGATIVE_YTextureTargetstatic intGL_TEXTURE_CUBE_MAP_NEGATIVE_ZTextureTargetstatic intGL_TEXTURE_CUBE_MAP_POSITIVE_XTextureTargetstatic intGL_TEXTURE_CUBE_MAP_POSITIVE_YTextureTargetstatic intGL_TEXTURE_CUBE_MAP_POSITIVE_ZTextureTargetstatic intGL_TEXTURE_MAG_FILTERTextureParameterNamestatic intGL_TEXTURE_MIN_FILTERTextureParameterNamestatic intGL_TEXTURE_WRAP_STextureParameterNamestatic intGL_TEXTURE_WRAP_TTextureParameterNamestatic intGL_TEXTURE0TextureUnitstatic intGL_TEXTURE1TextureUnitstatic intGL_TEXTURE10TextureUnitstatic intGL_TEXTURE11TextureUnitstatic intGL_TEXTURE12TextureUnitstatic intGL_TEXTURE13TextureUnitstatic intGL_TEXTURE14TextureUnitstatic intGL_TEXTURE15TextureUnitstatic intGL_TEXTURE16TextureUnitstatic intGL_TEXTURE17TextureUnitstatic intGL_TEXTURE18TextureUnitstatic intGL_TEXTURE19TextureUnitstatic intGL_TEXTURE2TextureUnitstatic intGL_TEXTURE20TextureUnitstatic intGL_TEXTURE21TextureUnitstatic intGL_TEXTURE22TextureUnitstatic intGL_TEXTURE23TextureUnitstatic intGL_TEXTURE24TextureUnitstatic intGL_TEXTURE25TextureUnitstatic intGL_TEXTURE26TextureUnitstatic intGL_TEXTURE27TextureUnitstatic intGL_TEXTURE28TextureUnitstatic intGL_TEXTURE29TextureUnitstatic intGL_TEXTURE3TextureUnitstatic intGL_TEXTURE30TextureUnitstatic intGL_TEXTURE31TextureUnitstatic intGL_TEXTURE4TextureUnitstatic intGL_TEXTURE5TextureUnitstatic intGL_TEXTURE6TextureUnitstatic intGL_TEXTURE7TextureUnitstatic intGL_TEXTURE8TextureUnitstatic intGL_TEXTURE9TextureUnitstatic intGL_TRIANGLE_FANBeginModestatic intGL_TRIANGLE_STRIPBeginModestatic intGL_TRIANGLESBeginModestatic intGL_TRUEBooleanstatic intGL_UNPACK_ALIGNMENTGetPNamestatic intGL_UNSIGNED_BYTEDataTypestatic intGL_UNSIGNED_INTDataTypestatic intGL_UNSIGNED_SHORTDataTypestatic intGL_UNSIGNED_SHORT_4_4_4_4PixelTypestatic intGL_UNSIGNED_SHORT_5_5_5_1PixelTypestatic intGL_UNSIGNED_SHORT_5_6_5PixelTypestatic intGL_VALIDATE_STATUSShadersstatic intGL_VENDORStringNamestatic intGL_VERSIONStringNamestatic intGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGVertex Arraysstatic intGL_VERTEX_ATTRIB_ARRAY_ENABLEDVertex Arraysstatic intGL_VERTEX_ATTRIB_ARRAY_NORMALIZEDVertex Arraysstatic intGL_VERTEX_ATTRIB_ARRAY_POINTERVertex Arraysstatic intGL_VERTEX_ATTRIB_ARRAY_SIZEVertex Arraysstatic intGL_VERTEX_ATTRIB_ARRAY_STRIDEVertex Arraysstatic intGL_VERTEX_ATTRIB_ARRAY_TYPEVertex Arraysstatic intGL_VERTEX_SHADERShadersstatic intGL_VIEWPORTGetPNamestatic intGL_ZEROBlendingFactorDest
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Method Summary
All Methods Static Methods Concrete Methods Deprecated Methods Modifier and Type Method Description static voidglActiveTexture(int texture)static voidglAttachShader(int program, int shader)static voidglBindAttribLocation(int program, int index, CharSequence name)Overloads glBindAttribLocation.static voidglBindAttribLocation(int program, int index, ByteBuffer name)static voidglBindBuffer(int target, int buffer)static voidglBindFramebuffer(int target, int framebuffer)static voidglBindRenderbuffer(int target, int renderbuffer)static voidglBindTexture(int target, int texture)static voidglBlendColor(float red, float green, float blue, float alpha)static voidglBlendEquation(int mode)static voidglBlendEquationSeparate(int modeRGB, int modeAlpha)static voidglBlendFunc(int sfactor, int dfactor)static voidglBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)static voidglBufferData(int target, long data_size, int usage)static voidglBufferData(int target, ByteBuffer data, int usage)static voidglBufferData(int target, FloatBuffer data, int usage)static voidglBufferData(int target, IntBuffer data, int usage)static voidglBufferData(int target, ShortBuffer data, int usage)static voidglBufferSubData(int target, long offset, ByteBuffer data)static voidglBufferSubData(int target, long offset, FloatBuffer data)static voidglBufferSubData(int target, long offset, IntBuffer data)static voidglBufferSubData(int target, long offset, ShortBuffer data)static intglCheckFramebufferStatus(int target)static voidglClear(int mask)static voidglClearColor(float red, float green, float blue, float alpha)static voidglClearDepthf(float depth)static voidglClearStencil(int s)static voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha)static voidglCompileShader(int shader)static voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data)static voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data)static voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)static voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)static intglCreateProgram()static intglCreateShader(int type)static voidglCullFace(int mode)static voidglDeleteBuffers(int buffer)Overloads glDeleteBuffers.static voidglDeleteBuffers(IntBuffer buffers)static voidglDeleteFramebuffers(int framebuffer)Overloads glDeleteFramebuffers.static voidglDeleteFramebuffers(IntBuffer framebuffers)static voidglDeleteProgram(int program)static voidglDeleteRenderbuffers(int renderbuffer)Overloads glDeleteRenderbuffers.static voidglDeleteRenderbuffers(IntBuffer renderbuffers)static voidglDeleteShader(int shader)static voidglDeleteTextures(int texture)Overloads glDeleteTextures.static voidglDeleteTextures(IntBuffer textures)static voidglDepthFunc(int func)static voidglDepthMask(boolean flag)static voidglDepthRangef(float zNear, float zFar)static voidglDetachShader(int program, int shader)static voidglDisable(int cap)static voidglDisableVertexAttribArray(int index)static voidglDrawArrays(int mode, int first, int count)static voidglDrawElements(int mode, int indices_count, int type, long indices_buffer_offset)static voidglDrawElements(int mode, ByteBuffer indices)static voidglDrawElements(int mode, IntBuffer indices)static voidglDrawElements(int mode, ShortBuffer indices)static voidglEnable(int cap)static voidglEnableVertexAttribArray(int index)static voidglFinish()static voidglFlush()static voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)static voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)static voidglFrontFace(int mode)static intglGenBuffers()Overloads glGenBuffers.static voidglGenBuffers(IntBuffer buffers)static voidglGenerateMipmap(int target)static intglGenFramebuffers()Overloads glGenFramebuffers.static voidglGenFramebuffers(IntBuffer framebuffers)static intglGenRenderbuffers()Overloads glGenRenderbuffers.static voidglGenRenderbuffers(IntBuffer renderbuffers)static intglGenTextures()Overloads glGenTextures.static voidglGenTextures(IntBuffer textures)static StringglGetActiveAttrib(int program, int index, int bufsize)Overloads glGetActiveAttrib.static StringglGetActiveAttrib(int program, int index, int bufsize, IntBuffer sizeType)Overloads glGetActiveAttrib.static voidglGetActiveAttrib(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)static intglGetActiveAttribSize(int program, int index)Overloads glGetActiveAttrib.static intglGetActiveAttribType(int program, int index)Overloads glGetActiveAttrib.static StringglGetActiveUniform(int program, int index, int bufsize)Overloads glGetActiveUniform.static StringglGetActiveUniform(int program, int index, int bufsize, IntBuffer sizeType)Overloads glGetActiveUniform.static voidglGetActiveUniform(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)static intglGetActiveUniformSize(int program, int index)Overloads glGetActiveUniform.static intglGetActiveUniformType(int program, int index)Overloads glGetActiveUniform.static voidglGetAttachedShaders(int program, IntBuffer count, IntBuffer shaders)static intglGetAttribLocation(int program, CharSequence name)Overloads glGetAttribLocation.static intglGetAttribLocation(int program, ByteBuffer name)static booleanglGetBoolean(int pname)Overloads glGetBooleanv.static voidglGetBoolean(int pname, ByteBuffer params)static intglGetBufferParameter(int target, int pname)Deprecated.Will be removed in 3.0.static voidglGetBufferParameter(int target, int pname, IntBuffer params)static intglGetBufferParameteri(int target, int pname)Overloads glGetBufferParameteriv.static intglGetError()static floatglGetFloat(int pname)Overloads glGetFloatv.static voidglGetFloat(int pname, FloatBuffer params)static intglGetFramebufferAttachmentParameter(int target, int attachment, int pname)Deprecated.Will be removed in 3.0.static voidglGetFramebufferAttachmentParameter(int target, int attachment, int pname, IntBuffer params)static intglGetFramebufferAttachmentParameteri(int target, int attachment, int pname)Overloads glGetFramebufferAttachmentParameteriv.static intglGetInteger(int pname)Overloads glGetIntegerv.static voidglGetInteger(int pname, IntBuffer params)static intglGetProgram(int program, int pname)Deprecated.Will be removed in 3.0.static voidglGetProgram(int program, int pname, IntBuffer params)static intglGetProgrami(int program, int pname)Overloads glGetProgramiv.static StringglGetProgramInfoLog(int program, int bufsize)Overloads glGetProgramInfoLog.static voidglGetProgramInfoLog(int program, IntBuffer length, ByteBuffer infoLog)static intglGetRenderbufferParameter(int target, int pname)Deprecated.Will be removed in 3.0.static voidglGetRenderbufferParameter(int target, int pname, IntBuffer params)static intglGetRenderbufferParameteri(int target, int pname)Overloads glGetRenderbufferParameteriv.static intglGetShader(int shader, int pname)Deprecated.Will be removed in 3.0.static voidglGetShader(int shader, int pname, IntBuffer params)static intglGetShaderi(int shader, int pname)Overloads glGetShaderiv.static StringglGetShaderInfoLog(int shader, int bufsize)Overloads glGetShaderInfoLog.static voidglGetShaderInfoLog(int shader, IntBuffer length, ByteBuffer infoLog)static voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)static StringglGetShaderSource(int shader, int bufsize)Overloads glGetShaderSource.static voidglGetShaderSource(int shader, IntBuffer length, ByteBuffer source)static StringglGetString(int name)static voidglGetTexParameter(int target, int pname, FloatBuffer params)static voidglGetTexParameter(int target, int pname, IntBuffer params)static floatglGetTexParameterf(int target, int pname)Overloads glGetTexParameterfv.static intglGetTexParameteri(int target, int pname)Overloads glGetTexParameteriv.static voidglGetUniform(int program, int location, FloatBuffer params)static voidglGetUniform(int program, int location, IntBuffer params)static intglGetUniformLocation(int program, CharSequence name)Overloads glGetUniformLocation.static intglGetUniformLocation(int program, ByteBuffer name)Returns the location of the uniform with the specified name.static voidglGetVertexAttrib(int index, int pname, FloatBuffer params)static voidglGetVertexAttrib(int index, int pname, IntBuffer params)static ByteBufferglGetVertexAttribPointer(int index, int pname, long result_size)static voidglHint(int target, int mode)static booleanglIsBuffer(int buffer)static booleanglIsEnabled(int cap)static booleanglIsFramebuffer(int framebuffer)static booleanglIsProgram(int program)static booleanglIsRenderbuffer(int renderbuffer)static booleanglIsShader(int shader)static booleanglIsTexture(int texture)static voidglLineWidth(float width)static voidglLinkProgram(int program)static voidglPixelStorei(int pname, int param)static voidglPolygonOffset(float factor, float units)static voidglReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)static voidglReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels)static voidglReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels)static voidglReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels)static voidglReleaseShaderCompiler()static voidglRenderbufferStorage(int target, int internalformat, int width, int height)static voidglSampleCoverage(float value, boolean invert)static voidglScissor(int x, int y, int width, int height)static voidglShaderBinary(IntBuffer shaders, int binaryformat, ByteBuffer binary)static voidglShaderSource(int shader, CharSequence string)Overloads glShaderSource.static voidglShaderSource(int shader, CharSequence[] strings)Overloads glShaderSource.static voidglShaderSource(int shader, ByteBuffer string)glShaderSource allows multiple, optionally null-terminated, source strings to define a shader program.static voidglStencilFunc(int func, int ref, int mask)static voidglStencilFuncSeparate(int face, int func, int ref, int mask)static voidglStencilMask(int mask)static voidglStencilMaskSeparate(int face, int mask)static voidglStencilOp(int fail, int zfail, int zpass)static voidglStencilOpSeparate(int face, int fail, int zfail, int zpass)static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels)static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels)static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels)static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels)static voidglTexParameter(int target, int pname, FloatBuffer param)static voidglTexParameter(int target, int pname, IntBuffer param)static voidglTexParameterf(int target, int pname, float param)static voidglTexParameteri(int target, int pname, int param)static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels)static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels)static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels)static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels)static voidglUniform1(int location, FloatBuffer v)static voidglUniform1(int location, IntBuffer v)static voidglUniform1f(int location, float x)static voidglUniform1i(int location, int x)static voidglUniform2(int location, FloatBuffer v)static voidglUniform2(int location, IntBuffer v)static voidglUniform2f(int location, float x, float y)static voidglUniform2i(int location, int x, int y)static voidglUniform3(int location, FloatBuffer v)static voidglUniform3(int location, IntBuffer v)static voidglUniform3f(int location, float x, float y, float z)static voidglUniform3i(int location, int x, int y, int z)static voidglUniform4(int location, FloatBuffer v)static voidglUniform4(int location, IntBuffer v)static voidglUniform4f(int location, float x, float y, float z, float w)static voidglUniform4i(int location, int x, int y, int z, int w)static voidglUniformMatrix2(int location, boolean transpose, FloatBuffer matrices)static voidglUniformMatrix3(int location, boolean transpose, FloatBuffer matrices)static voidglUniformMatrix4(int location, boolean transpose, FloatBuffer matrices)static voidglUseProgram(int program)static voidglValidateProgram(int program)static voidglVertexAttrib1(int indx, FloatBuffer values)static voidglVertexAttrib1f(int indx, float x)static voidglVertexAttrib2(int indx, FloatBuffer values)static voidglVertexAttrib2f(int indx, float x, float y)static voidglVertexAttrib3(int indx, FloatBuffer values)static voidglVertexAttrib3f(int indx, float x, float y, float z)static voidglVertexAttrib4(int indx, FloatBuffer values)static voidglVertexAttrib4f(int indx, float x, float y, float z, float w)static voidglVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, ByteBuffer buffer)static voidglVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, IntBuffer buffer)static voidglVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, ShortBuffer buffer)static voidglVertexAttribPointer(int index, int size, boolean normalized, int stride, FloatBuffer buffer)static voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long buffer_buffer_offset)static voidglViewport(int x, int y, int width, int height)
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Field Detail
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GL_DEPTH_BUFFER_BIT
public static final int GL_DEPTH_BUFFER_BIT
ClearBufferMask- See Also:
- Constant Field Values
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GL_STENCIL_BUFFER_BIT
public static final int GL_STENCIL_BUFFER_BIT
ClearBufferMask- See Also:
- Constant Field Values
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GL_COLOR_BUFFER_BIT
public static final int GL_COLOR_BUFFER_BIT
ClearBufferMask- See Also:
- Constant Field Values
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GL_FALSE
public static final int GL_FALSE
Boolean- See Also:
- Constant Field Values
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GL_TRUE
public static final int GL_TRUE
Boolean- See Also:
- Constant Field Values
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GL_POINTS
public static final int GL_POINTS
BeginMode- See Also:
- Constant Field Values
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GL_LINES
public static final int GL_LINES
BeginMode- See Also:
- Constant Field Values
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GL_LINE_LOOP
public static final int GL_LINE_LOOP
BeginMode- See Also:
- Constant Field Values
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GL_LINE_STRIP
public static final int GL_LINE_STRIP
BeginMode- See Also:
- Constant Field Values
-
GL_TRIANGLES
public static final int GL_TRIANGLES
BeginMode- See Also:
- Constant Field Values
-
GL_TRIANGLE_STRIP
public static final int GL_TRIANGLE_STRIP
BeginMode- See Also:
- Constant Field Values
-
GL_TRIANGLE_FAN
public static final int GL_TRIANGLE_FAN
BeginMode- See Also:
- Constant Field Values
-
GL_ZERO
public static final int GL_ZERO
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_ONE
public static final int GL_ONE
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_SRC_COLOR
public static final int GL_SRC_COLOR
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_ONE_MINUS_SRC_COLOR
public static final int GL_ONE_MINUS_SRC_COLOR
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_SRC_ALPHA
public static final int GL_SRC_ALPHA
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_ONE_MINUS_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_ALPHA
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_DST_ALPHA
public static final int GL_DST_ALPHA
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_ONE_MINUS_DST_ALPHA
public static final int GL_ONE_MINUS_DST_ALPHA
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_DST_COLOR
public static final int GL_DST_COLOR
BlendingFactorSrc- See Also:
- Constant Field Values
-
GL_ONE_MINUS_DST_COLOR
public static final int GL_ONE_MINUS_DST_COLOR
BlendingFactorSrc- See Also:
- Constant Field Values
-
GL_SRC_ALPHA_SATURATE
public static final int GL_SRC_ALPHA_SATURATE
BlendingFactorSrc- See Also:
- Constant Field Values
-
GL_FUNC_ADD
public static final int GL_FUNC_ADD
BlendEquationSeparate- See Also:
- Constant Field Values
-
GL_BLEND_EQUATION
public static final int GL_BLEND_EQUATION
BlendEquationSeparate- See Also:
- Constant Field Values
-
GL_BLEND_EQUATION_RGB
public static final int GL_BLEND_EQUATION_RGB
BlendEquationSeparate- See Also:
- Constant Field Values
-
GL_BLEND_EQUATION_ALPHA
public static final int GL_BLEND_EQUATION_ALPHA
BlendEquationSeparate- See Also:
- Constant Field Values
-
GL_FUNC_SUBTRACT
public static final int GL_FUNC_SUBTRACT
BlendSubtract- See Also:
- Constant Field Values
-
GL_FUNC_REVERSE_SUBTRACT
public static final int GL_FUNC_REVERSE_SUBTRACT
BlendSubtract- See Also:
- Constant Field Values
-
GL_BLEND_DST_RGB
public static final int GL_BLEND_DST_RGB
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_BLEND_SRC_RGB
public static final int GL_BLEND_SRC_RGB
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_BLEND_DST_ALPHA
public static final int GL_BLEND_DST_ALPHA
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_BLEND_SRC_ALPHA
public static final int GL_BLEND_SRC_ALPHA
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_CONSTANT_COLOR
public static final int GL_CONSTANT_COLOR
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_ONE_MINUS_CONSTANT_COLOR
public static final int GL_ONE_MINUS_CONSTANT_COLOR
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_CONSTANT_ALPHA
public static final int GL_CONSTANT_ALPHA
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_ONE_MINUS_CONSTANT_ALPHA
public static final int GL_ONE_MINUS_CONSTANT_ALPHA
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_BLEND_COLOR
public static final int GL_BLEND_COLOR
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_ARRAY_BUFFER
public static final int GL_ARRAY_BUFFER
Buffer Objects- See Also:
- Constant Field Values
-
GL_ELEMENT_ARRAY_BUFFER
public static final int GL_ELEMENT_ARRAY_BUFFER
Buffer Objects- See Also:
- Constant Field Values
-
GL_ARRAY_BUFFER_BINDING
public static final int GL_ARRAY_BUFFER_BINDING
Buffer Objects- See Also:
- Constant Field Values
-
GL_ELEMENT_ARRAY_BUFFER_BINDING
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
Buffer Objects- See Also:
- Constant Field Values
-
GL_STREAM_DRAW
public static final int GL_STREAM_DRAW
Buffer Objects- See Also:
- Constant Field Values
-
GL_STATIC_DRAW
public static final int GL_STATIC_DRAW
Buffer Objects- See Also:
- Constant Field Values
-
GL_DYNAMIC_DRAW
public static final int GL_DYNAMIC_DRAW
Buffer Objects- See Also:
- Constant Field Values
-
GL_BUFFER_SIZE
public static final int GL_BUFFER_SIZE
Buffer Objects- See Also:
- Constant Field Values
-
GL_BUFFER_USAGE
public static final int GL_BUFFER_USAGE
Buffer Objects- See Also:
- Constant Field Values
-
GL_CURRENT_VERTEX_ATTRIB
public static final int GL_CURRENT_VERTEX_ATTRIB
Buffer Objects- See Also:
- Constant Field Values
-
GL_FRONT
public static final int GL_FRONT
CullFaceMode- See Also:
- Constant Field Values
-
GL_BACK
public static final int GL_BACK
CullFaceMode- See Also:
- Constant Field Values
-
GL_FRONT_AND_BACK
public static final int GL_FRONT_AND_BACK
CullFaceMode- See Also:
- Constant Field Values
-
GL_TEXTURE_2D
public static final int GL_TEXTURE_2D
EnableCap- See Also:
- Constant Field Values
-
GL_CULL_FACE
public static final int GL_CULL_FACE
EnableCap- See Also:
- Constant Field Values
-
GL_BLEND
public static final int GL_BLEND
EnableCap- See Also:
- Constant Field Values
-
GL_DITHER
public static final int GL_DITHER
EnableCap- See Also:
- Constant Field Values
-
GL_STENCIL_TEST
public static final int GL_STENCIL_TEST
EnableCap- See Also:
- Constant Field Values
-
GL_DEPTH_TEST
public static final int GL_DEPTH_TEST
EnableCap- See Also:
- Constant Field Values
-
GL_SCISSOR_TEST
public static final int GL_SCISSOR_TEST
EnableCap- See Also:
- Constant Field Values
-
GL_POLYGON_OFFSET_FILL
public static final int GL_POLYGON_OFFSET_FILL
EnableCap- See Also:
- Constant Field Values
-
GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE
EnableCap- See Also:
- Constant Field Values
-
GL_SAMPLE_COVERAGE
public static final int GL_SAMPLE_COVERAGE
EnableCap- See Also:
- Constant Field Values
-
GL_NO_ERROR
public static final int GL_NO_ERROR
ErrorCode- See Also:
- Constant Field Values
-
GL_INVALID_ENUM
public static final int GL_INVALID_ENUM
ErrorCode- See Also:
- Constant Field Values
-
GL_INVALID_VALUE
public static final int GL_INVALID_VALUE
ErrorCode- See Also:
- Constant Field Values
-
GL_INVALID_OPERATION
public static final int GL_INVALID_OPERATION
ErrorCode- See Also:
- Constant Field Values
-
GL_OUT_OF_MEMORY
public static final int GL_OUT_OF_MEMORY
ErrorCode- See Also:
- Constant Field Values
-
GL_CW
public static final int GL_CW
FrontFaceDirection- See Also:
- Constant Field Values
-
GL_CCW
public static final int GL_CCW
FrontFaceDirection- See Also:
- Constant Field Values
-
GL_LINE_WIDTH
public static final int GL_LINE_WIDTH
GetPName- See Also:
- Constant Field Values
-
GL_ALIASED_POINT_SIZE_RANGE
public static final int GL_ALIASED_POINT_SIZE_RANGE
GetPName- See Also:
- Constant Field Values
-
GL_ALIASED_LINE_WIDTH_RANGE
public static final int GL_ALIASED_LINE_WIDTH_RANGE
GetPName- See Also:
- Constant Field Values
-
GL_CULL_FACE_MODE
public static final int GL_CULL_FACE_MODE
GetPName- See Also:
- Constant Field Values
-
GL_FRONT_FACE
public static final int GL_FRONT_FACE
GetPName- See Also:
- Constant Field Values
-
GL_DEPTH_RANGE
public static final int GL_DEPTH_RANGE
GetPName- See Also:
- Constant Field Values
-
GL_DEPTH_WRITEMASK
public static final int GL_DEPTH_WRITEMASK
GetPName- See Also:
- Constant Field Values
-
GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_CLEAR_VALUE
GetPName- See Also:
- Constant Field Values
-
GL_DEPTH_FUNC
public static final int GL_DEPTH_FUNC
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_CLEAR_VALUE
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_FUNC
public static final int GL_STENCIL_FUNC
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_FAIL
public static final int GL_STENCIL_FAIL
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_PASS_DEPTH_FAIL
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_PASS_DEPTH_PASS
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_REF
public static final int GL_STENCIL_REF
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_VALUE_MASK
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_WRITEMASK
public static final int GL_STENCIL_WRITEMASK
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_FUNC
public static final int GL_STENCIL_BACK_FUNC
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_FAIL
public static final int GL_STENCIL_BACK_FAIL
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_PASS_DEPTH_FAIL
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_PASS_DEPTH_PASS
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_REF
public static final int GL_STENCIL_BACK_REF
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_VALUE_MASK
public static final int GL_STENCIL_BACK_VALUE_MASK
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_WRITEMASK
public static final int GL_STENCIL_BACK_WRITEMASK
GetPName- See Also:
- Constant Field Values
-
GL_VIEWPORT
public static final int GL_VIEWPORT
GetPName- See Also:
- Constant Field Values
-
GL_SCISSOR_BOX
public static final int GL_SCISSOR_BOX
GetPName- See Also:
- Constant Field Values
-
GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_CLEAR_VALUE
GetPName- See Also:
- Constant Field Values
-
GL_COLOR_WRITEMASK
public static final int GL_COLOR_WRITEMASK
GetPName- See Also:
- Constant Field Values
-
GL_UNPACK_ALIGNMENT
public static final int GL_UNPACK_ALIGNMENT
GetPName- See Also:
- Constant Field Values
-
GL_PACK_ALIGNMENT
public static final int GL_PACK_ALIGNMENT
GetPName- See Also:
- Constant Field Values
-
GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_TEXTURE_SIZE
GetPName- See Also:
- Constant Field Values
-
GL_MAX_VIEWPORT_DIMS
public static final int GL_MAX_VIEWPORT_DIMS
GetPName- See Also:
- Constant Field Values
-
GL_SUBPIXEL_BITS
public static final int GL_SUBPIXEL_BITS
GetPName- See Also:
- Constant Field Values
-
GL_RED_BITS
public static final int GL_RED_BITS
GetPName- See Also:
- Constant Field Values
-
GL_GREEN_BITS
public static final int GL_GREEN_BITS
GetPName- See Also:
- Constant Field Values
-
GL_BLUE_BITS
public static final int GL_BLUE_BITS
GetPName- See Also:
- Constant Field Values
-
GL_ALPHA_BITS
public static final int GL_ALPHA_BITS
GetPName- See Also:
- Constant Field Values
-
GL_DEPTH_BITS
public static final int GL_DEPTH_BITS
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BITS
public static final int GL_STENCIL_BITS
GetPName- See Also:
- Constant Field Values
-
GL_POLYGON_OFFSET_UNITS
public static final int GL_POLYGON_OFFSET_UNITS
GetPName- See Also:
- Constant Field Values
-
GL_POLYGON_OFFSET_FACTOR
public static final int GL_POLYGON_OFFSET_FACTOR
GetPName- See Also:
- Constant Field Values
-
GL_TEXTURE_BINDING_2D
public static final int GL_TEXTURE_BINDING_2D
GetPName- See Also:
- Constant Field Values
-
GL_SAMPLE_BUFFERS
public static final int GL_SAMPLE_BUFFERS
GetPName- See Also:
- Constant Field Values
-
GL_SAMPLES
public static final int GL_SAMPLES
GetPName- See Also:
- Constant Field Values
-
GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SAMPLE_COVERAGE_VALUE
GetPName- See Also:
- Constant Field Values
-
GL_SAMPLE_COVERAGE_INVERT
public static final int GL_SAMPLE_COVERAGE_INVERT
GetPName- See Also:
- Constant Field Values
-
GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
GetTextureParameter- See Also:
- Constant Field Values
-
GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_COMPRESSED_TEXTURE_FORMATS
GetTextureParameter- See Also:
- Constant Field Values
-
GL_DONT_CARE
public static final int GL_DONT_CARE
HintMode- See Also:
- Constant Field Values
-
GL_FASTEST
public static final int GL_FASTEST
HintMode- See Also:
- Constant Field Values
-
GL_NICEST
public static final int GL_NICEST
HintMode- See Also:
- Constant Field Values
-
GL_GENERATE_MIPMAP_HINT
public static final int GL_GENERATE_MIPMAP_HINT
HintTarget- See Also:
- Constant Field Values
-
GL_BYTE
public static final int GL_BYTE
DataType- See Also:
- Constant Field Values
-
GL_UNSIGNED_BYTE
public static final int GL_UNSIGNED_BYTE
DataType- See Also:
- Constant Field Values
-
GL_SHORT
public static final int GL_SHORT
DataType- See Also:
- Constant Field Values
-
GL_UNSIGNED_SHORT
public static final int GL_UNSIGNED_SHORT
DataType- See Also:
- Constant Field Values
-
GL_INT
public static final int GL_INT
DataType- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT
public static final int GL_UNSIGNED_INT
DataType- See Also:
- Constant Field Values
-
GL_FLOAT
public static final int GL_FLOAT
DataType- See Also:
- Constant Field Values
-
GL_FIXED
public static final int GL_FIXED
DataType- See Also:
- Constant Field Values
-
GL_DEPTH_COMPONENT
public static final int GL_DEPTH_COMPONENT
PixelFormat- See Also:
- Constant Field Values
-
GL_ALPHA
public static final int GL_ALPHA
PixelFormat- See Also:
- Constant Field Values
-
GL_RGB
public static final int GL_RGB
PixelFormat- See Also:
- Constant Field Values
-
GL_RGBA
public static final int GL_RGBA
PixelFormat- See Also:
- Constant Field Values
-
GL_LUMINANCE
public static final int GL_LUMINANCE
PixelFormat- See Also:
- Constant Field Values
-
GL_LUMINANCE_ALPHA
public static final int GL_LUMINANCE_ALPHA
PixelFormat- See Also:
- Constant Field Values
-
GL_UNSIGNED_SHORT_4_4_4_4
public static final int GL_UNSIGNED_SHORT_4_4_4_4
PixelType- See Also:
- Constant Field Values
-
GL_UNSIGNED_SHORT_5_5_5_1
public static final int GL_UNSIGNED_SHORT_5_5_5_1
PixelType- See Also:
- Constant Field Values
-
GL_UNSIGNED_SHORT_5_6_5
public static final int GL_UNSIGNED_SHORT_5_6_5
PixelType- See Also:
- Constant Field Values
-
GL_FRAGMENT_SHADER
public static final int GL_FRAGMENT_SHADER
Shaders- See Also:
- Constant Field Values
-
GL_VERTEX_SHADER
public static final int GL_VERTEX_SHADER
Shaders- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_ATTRIBS
public static final int GL_MAX_VERTEX_ATTRIBS
Shaders- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS
Shaders- See Also:
- Constant Field Values
-
GL_MAX_VARYING_VECTORS
public static final int GL_MAX_VARYING_VECTORS
Shaders- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
Shaders- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
Shaders- See Also:
- Constant Field Values
-
GL_MAX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TEXTURE_IMAGE_UNITS
Shaders- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS
Shaders- See Also:
- Constant Field Values
-
GL_SHADER_TYPE
public static final int GL_SHADER_TYPE
Shaders- See Also:
- Constant Field Values
-
GL_DELETE_STATUS
public static final int GL_DELETE_STATUS
Shaders- See Also:
- Constant Field Values
-
GL_LINK_STATUS
public static final int GL_LINK_STATUS
Shaders- See Also:
- Constant Field Values
-
GL_VALIDATE_STATUS
public static final int GL_VALIDATE_STATUS
Shaders- See Also:
- Constant Field Values
-
GL_ATTACHED_SHADERS
public static final int GL_ATTACHED_SHADERS
Shaders- See Also:
- Constant Field Values
-
GL_ACTIVE_UNIFORMS
public static final int GL_ACTIVE_UNIFORMS
Shaders- See Also:
- Constant Field Values
-
GL_ACTIVE_UNIFORM_MAX_LENGTH
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH
Shaders- See Also:
- Constant Field Values
-
GL_ACTIVE_ATTRIBUTES
public static final int GL_ACTIVE_ATTRIBUTES
Shaders- See Also:
- Constant Field Values
-
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
Shaders- See Also:
- Constant Field Values
-
GL_SHADING_LANGUAGE_VERSION
public static final int GL_SHADING_LANGUAGE_VERSION
Shaders- See Also:
- Constant Field Values
-
GL_CURRENT_PROGRAM
public static final int GL_CURRENT_PROGRAM
Shaders- See Also:
- Constant Field Values
-
GL_NEVER
public static final int GL_NEVER
StencilFunction- See Also:
- Constant Field Values
-
GL_LESS
public static final int GL_LESS
StencilFunction- See Also:
- Constant Field Values
-
GL_EQUAL
public static final int GL_EQUAL
StencilFunction- See Also:
- Constant Field Values
-
GL_LEQUAL
public static final int GL_LEQUAL
StencilFunction- See Also:
- Constant Field Values
-
GL_GREATER
public static final int GL_GREATER
StencilFunction- See Also:
- Constant Field Values
-
GL_NOTEQUAL
public static final int GL_NOTEQUAL
StencilFunction- See Also:
- Constant Field Values
-
GL_GEQUAL
public static final int GL_GEQUAL
StencilFunction- See Also:
- Constant Field Values
-
GL_ALWAYS
public static final int GL_ALWAYS
StencilFunction- See Also:
- Constant Field Values
-
GL_KEEP
public static final int GL_KEEP
StencilOp- See Also:
- Constant Field Values
-
GL_REPLACE
public static final int GL_REPLACE
StencilOp- See Also:
- Constant Field Values
-
GL_INCR
public static final int GL_INCR
StencilOp- See Also:
- Constant Field Values
-
GL_DECR
public static final int GL_DECR
StencilOp- See Also:
- Constant Field Values
-
GL_INVERT
public static final int GL_INVERT
StencilOp- See Also:
- Constant Field Values
-
GL_INCR_WRAP
public static final int GL_INCR_WRAP
StencilOp- See Also:
- Constant Field Values
-
GL_DECR_WRAP
public static final int GL_DECR_WRAP
StencilOp- See Also:
- Constant Field Values
-
GL_VENDOR
public static final int GL_VENDOR
StringName- See Also:
- Constant Field Values
-
GL_RENDERER
public static final int GL_RENDERER
StringName- See Also:
- Constant Field Values
-
GL_VERSION
public static final int GL_VERSION
StringName- See Also:
- Constant Field Values
-
GL_EXTENSIONS
public static final int GL_EXTENSIONS
StringName- See Also:
- Constant Field Values
-
GL_NEAREST
public static final int GL_NEAREST
TextureMagFilter- See Also:
- Constant Field Values
-
GL_LINEAR
public static final int GL_LINEAR
TextureMagFilter- See Also:
- Constant Field Values
-
GL_NEAREST_MIPMAP_NEAREST
public static final int GL_NEAREST_MIPMAP_NEAREST
TextureMinFilter- See Also:
- Constant Field Values
-
GL_LINEAR_MIPMAP_NEAREST
public static final int GL_LINEAR_MIPMAP_NEAREST
TextureMinFilter- See Also:
- Constant Field Values
-
GL_NEAREST_MIPMAP_LINEAR
public static final int GL_NEAREST_MIPMAP_LINEAR
TextureMinFilter- See Also:
- Constant Field Values
-
GL_LINEAR_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_LINEAR
TextureMinFilter- See Also:
- Constant Field Values
-
GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MAG_FILTER
TextureParameterName- See Also:
- Constant Field Values
-
GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_MIN_FILTER
TextureParameterName- See Also:
- Constant Field Values
-
GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_S
TextureParameterName- See Also:
- Constant Field Values
-
GL_TEXTURE_WRAP_T
public static final int GL_TEXTURE_WRAP_T
TextureParameterName- See Also:
- Constant Field Values
-
GL_TEXTURE
public static final int GL_TEXTURE
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_BINDING_CUBE_MAP
public static final int GL_TEXTURE_BINDING_CUBE_MAP
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
TextureTarget- See Also:
- Constant Field Values
-
GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE0
public static final int GL_TEXTURE0
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE1
public static final int GL_TEXTURE1
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE2
public static final int GL_TEXTURE2
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE3
public static final int GL_TEXTURE3
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE4
public static final int GL_TEXTURE4
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE5
public static final int GL_TEXTURE5
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE6
public static final int GL_TEXTURE6
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE7
public static final int GL_TEXTURE7
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE8
public static final int GL_TEXTURE8
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE9
public static final int GL_TEXTURE9
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE10
public static final int GL_TEXTURE10
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE11
public static final int GL_TEXTURE11
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE12
public static final int GL_TEXTURE12
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE13
public static final int GL_TEXTURE13
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE14
public static final int GL_TEXTURE14
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE15
public static final int GL_TEXTURE15
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE16
public static final int GL_TEXTURE16
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE17
public static final int GL_TEXTURE17
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE18
public static final int GL_TEXTURE18
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE19
public static final int GL_TEXTURE19
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE20
public static final int GL_TEXTURE20
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE21
public static final int GL_TEXTURE21
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE22
public static final int GL_TEXTURE22
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE23
public static final int GL_TEXTURE23
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE24
public static final int GL_TEXTURE24
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE25
public static final int GL_TEXTURE25
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE26
public static final int GL_TEXTURE26
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE27
public static final int GL_TEXTURE27
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE28
public static final int GL_TEXTURE28
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE29
public static final int GL_TEXTURE29
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE30
public static final int GL_TEXTURE30
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE31
public static final int GL_TEXTURE31
TextureUnit- See Also:
- Constant Field Values
-
GL_ACTIVE_TEXTURE
public static final int GL_ACTIVE_TEXTURE
TextureUnit- See Also:
- Constant Field Values
-
GL_REPEAT
public static final int GL_REPEAT
TextureWrapMode- See Also:
- Constant Field Values
-
GL_CLAMP_TO_EDGE
public static final int GL_CLAMP_TO_EDGE
TextureWrapMode- See Also:
- Constant Field Values
-
GL_MIRRORED_REPEAT
public static final int GL_MIRRORED_REPEAT
TextureWrapMode- See Also:
- Constant Field Values
-
GL_FLOAT_VEC2
public static final int GL_FLOAT_VEC2
Uniform Types- See Also:
- Constant Field Values
-
GL_FLOAT_VEC3
public static final int GL_FLOAT_VEC3
Uniform Types- See Also:
- Constant Field Values
-
GL_FLOAT_VEC4
public static final int GL_FLOAT_VEC4
Uniform Types- See Also:
- Constant Field Values
-
GL_INT_VEC2
public static final int GL_INT_VEC2
Uniform Types- See Also:
- Constant Field Values
-
GL_INT_VEC3
public static final int GL_INT_VEC3
Uniform Types- See Also:
- Constant Field Values
-
GL_INT_VEC4
public static final int GL_INT_VEC4
Uniform Types- See Also:
- Constant Field Values
-
GL_BOOL
public static final int GL_BOOL
Uniform Types- See Also:
- Constant Field Values
-
GL_BOOL_VEC2
public static final int GL_BOOL_VEC2
Uniform Types- See Also:
- Constant Field Values
-
GL_BOOL_VEC3
public static final int GL_BOOL_VEC3
Uniform Types- See Also:
- Constant Field Values
-
GL_BOOL_VEC4
public static final int GL_BOOL_VEC4
Uniform Types- See Also:
- Constant Field Values
-
GL_FLOAT_MAT2
public static final int GL_FLOAT_MAT2
Uniform Types- See Also:
- Constant Field Values
-
GL_FLOAT_MAT3
public static final int GL_FLOAT_MAT3
Uniform Types- See Also:
- Constant Field Values
-
GL_FLOAT_MAT4
public static final int GL_FLOAT_MAT4
Uniform Types- See Also:
- Constant Field Values
-
GL_SAMPLER_2D
public static final int GL_SAMPLER_2D
Uniform Types- See Also:
- Constant Field Values
-
GL_SAMPLER_CUBE
public static final int GL_SAMPLER_CUBE
Uniform Types- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_ENABLED
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED
Vertex Arrays- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_SIZE
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE
Vertex Arrays- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_STRIDE
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE
Vertex Arrays- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_TYPE
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE
Vertex Arrays- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
Vertex Arrays- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_POINTER
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER
Vertex Arrays- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
Vertex Arrays- See Also:
- Constant Field Values
-
GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE
Read Format- See Also:
- Constant Field Values
-
GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT
Read Format- See Also:
- Constant Field Values
-
GL_COMPILE_STATUS
public static final int GL_COMPILE_STATUS
Shader Source- See Also:
- Constant Field Values
-
GL_INFO_LOG_LENGTH
public static final int GL_INFO_LOG_LENGTH
Shader Source- See Also:
- Constant Field Values
-
GL_SHADER_SOURCE_LENGTH
public static final int GL_SHADER_SOURCE_LENGTH
Shader Source- See Also:
- Constant Field Values
-
GL_SHADER_COMPILER
public static final int GL_SHADER_COMPILER
Shader Source- See Also:
- Constant Field Values
-
GL_SHADER_BINARY_FORMATS
public static final int GL_SHADER_BINARY_FORMATS
Shader Binary- See Also:
- Constant Field Values
-
GL_NUM_SHADER_BINARY_FORMATS
public static final int GL_NUM_SHADER_BINARY_FORMATS
Shader Binary- See Also:
- Constant Field Values
-
GL_LOW_FLOAT
public static final int GL_LOW_FLOAT
Shader Precision-Specified Types- See Also:
- Constant Field Values
-
GL_MEDIUM_FLOAT
public static final int GL_MEDIUM_FLOAT
Shader Precision-Specified Types- See Also:
- Constant Field Values
-
GL_HIGH_FLOAT
public static final int GL_HIGH_FLOAT
Shader Precision-Specified Types- See Also:
- Constant Field Values
-
GL_LOW_INT
public static final int GL_LOW_INT
Shader Precision-Specified Types- See Also:
- Constant Field Values
-
GL_MEDIUM_INT
public static final int GL_MEDIUM_INT
Shader Precision-Specified Types- See Also:
- Constant Field Values
-
GL_HIGH_INT
public static final int GL_HIGH_INT
Shader Precision-Specified Types- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER
public static final int GL_FRAMEBUFFER
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER
public static final int GL_RENDERBUFFER
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RGBA4
public static final int GL_RGBA4
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RGB5_A1
public static final int GL_RGB5_A1
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RGB565
public static final int GL_RGB565
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_DEPTH_COMPONENT16
public static final int GL_DEPTH_COMPONENT16
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_STENCIL_INDEX
public static final int GL_STENCIL_INDEX
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_STENCIL_INDEX8
public static final int GL_STENCIL_INDEX8
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_WIDTH
public static final int GL_RENDERBUFFER_WIDTH
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_HEIGHT
public static final int GL_RENDERBUFFER_HEIGHT
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_INTERNAL_FORMAT
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_RED_SIZE
public static final int GL_RENDERBUFFER_RED_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_GREEN_SIZE
public static final int GL_RENDERBUFFER_GREEN_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_BLUE_SIZE
public static final int GL_RENDERBUFFER_BLUE_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_ALPHA_SIZE
public static final int GL_RENDERBUFFER_ALPHA_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_DEPTH_SIZE
public static final int GL_RENDERBUFFER_DEPTH_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_STENCIL_SIZE
public static final int GL_RENDERBUFFER_STENCIL_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT0
public static final int GL_COLOR_ATTACHMENT0
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_DEPTH_ATTACHMENT
public static final int GL_DEPTH_ATTACHMENT
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_STENCIL_ATTACHMENT
public static final int GL_STENCIL_ATTACHMENT
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_NONE
public static final int GL_NONE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_COMPLETE
public static final int GL_FRAMEBUFFER_COMPLETE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_UNSUPPORTED
public static final int GL_FRAMEBUFFER_UNSUPPORTED
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_BINDING
public static final int GL_FRAMEBUFFER_BINDING
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_BINDING
public static final int GL_RENDERBUFFER_BINDING
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_MAX_RENDERBUFFER_SIZE
public static final int GL_MAX_RENDERBUFFER_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_INVALID_FRAMEBUFFER_OPERATION
public static final int GL_INVALID_FRAMEBUFFER_OPERATION
Framebuffer Object.- See Also:
- Constant Field Values
-
-
Method Detail
-
glActiveTexture
public static void glActiveTexture(int texture)
-
glAttachShader
public static void glAttachShader(int program, int shader)
-
glBindAttribLocation
public static void glBindAttribLocation(int program, int index, ByteBuffer name)
-
glBindAttribLocation
public static void glBindAttribLocation(int program, int index, CharSequence name)Overloads glBindAttribLocation.
-
glBindBuffer
public static void glBindBuffer(int target, int buffer)
-
glBindFramebuffer
public static void glBindFramebuffer(int target, int framebuffer)
-
glBindRenderbuffer
public static void glBindRenderbuffer(int target, int renderbuffer)
-
glBindTexture
public static void glBindTexture(int target, int texture)
-
glBlendColor
public static void glBlendColor(float red, float green, float blue, float alpha)
-
glBlendEquation
public static void glBlendEquation(int mode)
-
glBlendEquationSeparate
public static void glBlendEquationSeparate(int modeRGB, int modeAlpha)
-
glBlendFunc
public static void glBlendFunc(int sfactor, int dfactor)
-
glBlendFuncSeparate
public static void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
-
glBufferData
public static void glBufferData(int target, long data_size, int usage)
-
glBufferData
public static void glBufferData(int target, ByteBuffer data, int usage)
-
glBufferData
public static void glBufferData(int target, FloatBuffer data, int usage)
-
glBufferData
public static void glBufferData(int target, IntBuffer data, int usage)
-
glBufferData
public static void glBufferData(int target, ShortBuffer data, int usage)
-
glBufferSubData
public static void glBufferSubData(int target, long offset, ByteBuffer data)
-
glBufferSubData
public static void glBufferSubData(int target, long offset, FloatBuffer data)
-
glBufferSubData
public static void glBufferSubData(int target, long offset, IntBuffer data)
-
glBufferSubData
public static void glBufferSubData(int target, long offset, ShortBuffer data)
-
glCheckFramebufferStatus
public static int glCheckFramebufferStatus(int target)
-
glClear
public static void glClear(int mask)
-
glClearColor
public static void glClearColor(float red, float green, float blue, float alpha)
-
glClearDepthf
public static void glClearDepthf(float depth)
-
glClearStencil
public static void glClearStencil(int s)
-
glColorMask
public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
-
glCompileShader
public static void glCompileShader(int shader)
-
glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data)
-
glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data)
-
glCopyTexImage2D
public static void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
-
glCopyTexSubImage2D
public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
-
glCreateProgram
public static int glCreateProgram()
-
glCreateShader
public static int glCreateShader(int type)
-
glCullFace
public static void glCullFace(int mode)
-
glDeleteBuffers
public static void glDeleteBuffers(IntBuffer buffers)
-
glDeleteBuffers
public static void glDeleteBuffers(int buffer)
Overloads glDeleteBuffers.
-
glDeleteFramebuffers
public static void glDeleteFramebuffers(IntBuffer framebuffers)
-
glDeleteFramebuffers
public static void glDeleteFramebuffers(int framebuffer)
Overloads glDeleteFramebuffers.
-
glDeleteProgram
public static void glDeleteProgram(int program)
-
glDeleteRenderbuffers
public static void glDeleteRenderbuffers(IntBuffer renderbuffers)
-
glDeleteRenderbuffers
public static void glDeleteRenderbuffers(int renderbuffer)
Overloads glDeleteRenderbuffers.
-
glDeleteShader
public static void glDeleteShader(int shader)
-
glDeleteTextures
public static void glDeleteTextures(IntBuffer textures)
-
glDeleteTextures
public static void glDeleteTextures(int texture)
Overloads glDeleteTextures.
-
glDepthFunc
public static void glDepthFunc(int func)
-
glDepthMask
public static void glDepthMask(boolean flag)
-
glDepthRangef
public static void glDepthRangef(float zNear, float zFar)
-
glDetachShader
public static void glDetachShader(int program, int shader)
-
glDisable
public static void glDisable(int cap)
-
glDisableVertexAttribArray
public static void glDisableVertexAttribArray(int index)
-
glDrawArrays
public static void glDrawArrays(int mode, int first, int count)
-
glDrawElements
public static void glDrawElements(int mode, ByteBuffer indices)
-
glDrawElements
public static void glDrawElements(int mode, IntBuffer indices)
-
glDrawElements
public static void glDrawElements(int mode, ShortBuffer indices)
-
glDrawElements
public static void glDrawElements(int mode, int indices_count, int type, long indices_buffer_offset)
-
glEnable
public static void glEnable(int cap)
-
glEnableVertexAttribArray
public static void glEnableVertexAttribArray(int index)
-
glFinish
public static void glFinish()
-
glFlush
public static void glFlush()
-
glFramebufferRenderbuffer
public static void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
-
glFramebufferTexture2D
public static void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
-
glFrontFace
public static void glFrontFace(int mode)
-
glGenBuffers
public static void glGenBuffers(IntBuffer buffers)
-
glGenBuffers
public static int glGenBuffers()
Overloads glGenBuffers.
-
glGenerateMipmap
public static void glGenerateMipmap(int target)
-
glGenFramebuffers
public static void glGenFramebuffers(IntBuffer framebuffers)
-
glGenFramebuffers
public static int glGenFramebuffers()
Overloads glGenFramebuffers.
-
glGenRenderbuffers
public static void glGenRenderbuffers(IntBuffer renderbuffers)
-
glGenRenderbuffers
public static int glGenRenderbuffers()
Overloads glGenRenderbuffers.
-
glGenTextures
public static void glGenTextures(IntBuffer textures)
-
glGenTextures
public static int glGenTextures()
Overloads glGenTextures.
-
glGetActiveAttrib
public static void glGetActiveAttrib(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
-
glGetActiveAttrib
public static String glGetActiveAttrib(int program, int index, int bufsize, IntBuffer sizeType)
Overloads glGetActiveAttrib.Overloads glGetActiveAttrib. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).
-
glGetActiveAttrib
public static String glGetActiveAttrib(int program, int index, int bufsize)
Overloads glGetActiveAttrib.Overloads glGetActiveAttrib. This version returns only the attrib name.
-
glGetActiveAttribSize
public static int glGetActiveAttribSize(int program, int index)Overloads glGetActiveAttrib.Overloads glGetActiveAttrib. This version returns only the attrib size.
-
glGetActiveAttribType
public static int glGetActiveAttribType(int program, int index)Overloads glGetActiveAttrib.Overloads glGetActiveAttrib. This version returns only the attrib type.
-
glGetActiveUniform
public static void glGetActiveUniform(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
-
glGetActiveUniform
public static String glGetActiveUniform(int program, int index, int bufsize, IntBuffer sizeType)
Overloads glGetActiveUniform.Overloads glGetActiveUniform. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).
-
glGetActiveUniform
public static String glGetActiveUniform(int program, int index, int bufsize)
Overloads glGetActiveUniform.Overloads glGetActiveUniformARB. This version returns only the uniform name.
-
glGetActiveUniformSize
public static int glGetActiveUniformSize(int program, int index)Overloads glGetActiveUniform.Overloads glGetActiveUniform. This version returns only the uniform size.
-
glGetActiveUniformType
public static int glGetActiveUniformType(int program, int index)Overloads glGetActiveUniform.Overloads glGetActiveUniform. This version returns only the uniform type.
-
glGetAttachedShaders
public static void glGetAttachedShaders(int program, IntBuffer count, IntBuffer shaders)
-
glGetAttribLocation
public static int glGetAttribLocation(int program, ByteBuffer name)
-
glGetAttribLocation
public static int glGetAttribLocation(int program, CharSequence name)Overloads glGetAttribLocation.
-
glGetBoolean
public static void glGetBoolean(int pname, ByteBuffer params)
-
glGetBoolean
public static boolean glGetBoolean(int pname)
Overloads glGetBooleanv.
-
glGetBufferParameter
public static void glGetBufferParameter(int target, int pname, IntBuffer params)
-
glGetBufferParameter
@Deprecated public static int glGetBufferParameter(int target, int pname)
Deprecated.Will be removed in 3.0. UseglGetBufferParameteri(int, int)instead.Overloads glGetBufferParameteriv.
-
glGetBufferParameteri
public static int glGetBufferParameteri(int target, int pname)Overloads glGetBufferParameteriv.
-
glGetError
public static int glGetError()
-
glGetFloat
public static void glGetFloat(int pname, FloatBuffer params)
-
glGetFloat
public static float glGetFloat(int pname)
Overloads glGetFloatv.
-
glGetFramebufferAttachmentParameter
public static void glGetFramebufferAttachmentParameter(int target, int attachment, int pname, IntBuffer params)
-
glGetFramebufferAttachmentParameter
@Deprecated public static int glGetFramebufferAttachmentParameter(int target, int attachment, int pname)
Deprecated.Will be removed in 3.0. UseglGetFramebufferAttachmentParameteri(int, int, int)instead.Overloads glGetFramebufferAttachmentParameteriv.
-
glGetFramebufferAttachmentParameteri
public static int glGetFramebufferAttachmentParameteri(int target, int attachment, int pname)Overloads glGetFramebufferAttachmentParameteriv.
-
glGetInteger
public static void glGetInteger(int pname, IntBuffer params)
-
glGetInteger
public static int glGetInteger(int pname)
Overloads glGetIntegerv.
-
glGetProgram
public static void glGetProgram(int program, int pname, IntBuffer params)
-
glGetProgram
@Deprecated public static int glGetProgram(int program, int pname)
Deprecated.Will be removed in 3.0. UseglGetProgrami(int, int)instead.Overloads glGetProgramiv.
-
glGetProgrami
public static int glGetProgrami(int program, int pname)Overloads glGetProgramiv.
-
glGetProgramInfoLog
public static void glGetProgramInfoLog(int program, IntBuffer length, ByteBuffer infoLog)
-
glGetProgramInfoLog
public static String glGetProgramInfoLog(int program, int bufsize)
Overloads glGetProgramInfoLog.
-
glGetRenderbufferParameter
public static void glGetRenderbufferParameter(int target, int pname, IntBuffer params)
-
glGetRenderbufferParameter
@Deprecated public static int glGetRenderbufferParameter(int target, int pname)
Deprecated.Will be removed in 3.0. UseglGetRenderbufferParameteri(int, int)instead.Overloads glGetRenderbufferParameteriv.
-
glGetRenderbufferParameteri
public static int glGetRenderbufferParameteri(int target, int pname)Overloads glGetRenderbufferParameteriv.
-
glGetShader
public static void glGetShader(int shader, int pname, IntBuffer params)
-
glGetShader
@Deprecated public static int glGetShader(int shader, int pname)
Deprecated.Will be removed in 3.0. UseglGetShaderi(int, int)instead.Overloads glGetShaderiv.
-
glGetShaderi
public static int glGetShaderi(int shader, int pname)Overloads glGetShaderiv.
-
glGetShaderInfoLog
public static void glGetShaderInfoLog(int shader, IntBuffer length, ByteBuffer infoLog)
-
glGetShaderInfoLog
public static String glGetShaderInfoLog(int shader, int bufsize)
Overloads glGetShaderInfoLog.
-
glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
-
glGetShaderSource
public static void glGetShaderSource(int shader, IntBuffer length, ByteBuffer source)
-
glGetShaderSource
public static String glGetShaderSource(int shader, int bufsize)
Overloads glGetShaderSource.
-
glGetString
public static String glGetString(int name)
-
glGetTexParameter
public static void glGetTexParameter(int target, int pname, FloatBuffer params)
-
glGetTexParameterf
public static float glGetTexParameterf(int target, int pname)Overloads glGetTexParameterfv.
-
glGetTexParameter
public static void glGetTexParameter(int target, int pname, IntBuffer params)
-
glGetTexParameteri
public static int glGetTexParameteri(int target, int pname)Overloads glGetTexParameteriv.
-
glGetUniform
public static void glGetUniform(int program, int location, FloatBuffer params)
-
glGetUniform
public static void glGetUniform(int program, int location, IntBuffer params)
-
glGetUniformLocation
public static int glGetUniformLocation(int program, ByteBuffer name)Returns the location of the uniform with the specified name. The ByteBuffer should contain the uniform name as a null-terminated string.- Parameters:
program-name-
-
glGetUniformLocation
public static int glGetUniformLocation(int program, CharSequence name)Overloads glGetUniformLocation.
-
glGetVertexAttrib
public static void glGetVertexAttrib(int index, int pname, FloatBuffer params)
-
glGetVertexAttrib
public static void glGetVertexAttrib(int index, int pname, IntBuffer params)
-
glGetVertexAttribPointer
public static ByteBuffer glGetVertexAttribPointer(int index, int pname, long result_size)
-
glHint
public static void glHint(int target, int mode)
-
glIsBuffer
public static boolean glIsBuffer(int buffer)
-
glIsEnabled
public static boolean glIsEnabled(int cap)
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glIsFramebuffer
public static boolean glIsFramebuffer(int framebuffer)
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glIsProgram
public static boolean glIsProgram(int program)
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glIsRenderbuffer
public static boolean glIsRenderbuffer(int renderbuffer)
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glIsShader
public static boolean glIsShader(int shader)
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glIsTexture
public static boolean glIsTexture(int texture)
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glLineWidth
public static void glLineWidth(float width)
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glLinkProgram
public static void glLinkProgram(int program)
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glPixelStorei
public static void glPixelStorei(int pname, int param)
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glPolygonOffset
public static void glPolygonOffset(float factor, float units)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels)
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glReleaseShaderCompiler
public static void glReleaseShaderCompiler()
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glRenderbufferStorage
public static void glRenderbufferStorage(int target, int internalformat, int width, int height)
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glSampleCoverage
public static void glSampleCoverage(float value, boolean invert)
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glScissor
public static void glScissor(int x, int y, int width, int height)
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glShaderBinary
public static void glShaderBinary(IntBuffer shaders, int binaryformat, ByteBuffer binary)
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glShaderSource
public static void glShaderSource(int shader, ByteBuffer string)glShaderSource allows multiple, optionally null-terminated, source strings to define a shader program. This method uses just a single string, that should NOT be null-terminated.- Parameters:
shader-string-
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glShaderSource
public static void glShaderSource(int shader, CharSequence string)Overloads glShaderSource.
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glShaderSource
public static void glShaderSource(int shader, CharSequence[] strings)Overloads glShaderSource.
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glStencilFunc
public static void glStencilFunc(int func, int ref, int mask)
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glStencilFuncSeparate
public static void glStencilFuncSeparate(int face, int func, int ref, int mask)
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glStencilMask
public static void glStencilMask(int mask)
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glStencilMaskSeparate
public static void glStencilMaskSeparate(int face, int mask)
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glStencilOp
public static void glStencilOp(int fail, int zfail, int zpass)
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glStencilOpSeparate
public static void glStencilOpSeparate(int face, int fail, int zfail, int zpass)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels)
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glTexParameterf
public static void glTexParameterf(int target, int pname, float param)
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glTexParameter
public static void glTexParameter(int target, int pname, FloatBuffer param)
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glTexParameteri
public static void glTexParameteri(int target, int pname, int param)
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glTexParameter
public static void glTexParameter(int target, int pname, IntBuffer param)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels)
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glUniform1f
public static void glUniform1f(int location, float x)
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glUniform1
public static void glUniform1(int location, FloatBuffer v)
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glUniform1i
public static void glUniform1i(int location, int x)
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glUniform1
public static void glUniform1(int location, IntBuffer v)
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glUniform2f
public static void glUniform2f(int location, float x, float y)
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glUniform2
public static void glUniform2(int location, FloatBuffer v)
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glUniform2i
public static void glUniform2i(int location, int x, int y)
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glUniform2
public static void glUniform2(int location, IntBuffer v)
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glUniform3f
public static void glUniform3f(int location, float x, float y, float z)
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glUniform3
public static void glUniform3(int location, FloatBuffer v)
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glUniform3i
public static void glUniform3i(int location, int x, int y, int z)
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glUniform3
public static void glUniform3(int location, IntBuffer v)
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glUniform4f
public static void glUniform4f(int location, float x, float y, float z, float w)
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glUniform4
public static void glUniform4(int location, FloatBuffer v)
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glUniform4i
public static void glUniform4i(int location, int x, int y, int z, int w)
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glUniform4
public static void glUniform4(int location, IntBuffer v)
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glUniformMatrix2
public static void glUniformMatrix2(int location, boolean transpose, FloatBuffer matrices)
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glUniformMatrix3
public static void glUniformMatrix3(int location, boolean transpose, FloatBuffer matrices)
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glUniformMatrix4
public static void glUniformMatrix4(int location, boolean transpose, FloatBuffer matrices)
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glUseProgram
public static void glUseProgram(int program)
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glValidateProgram
public static void glValidateProgram(int program)
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glVertexAttrib1f
public static void glVertexAttrib1f(int indx, float x)
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glVertexAttrib1
public static void glVertexAttrib1(int indx, FloatBuffer values)
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glVertexAttrib2f
public static void glVertexAttrib2f(int indx, float x, float y)
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glVertexAttrib2
public static void glVertexAttrib2(int indx, FloatBuffer values)
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glVertexAttrib3f
public static void glVertexAttrib3f(int indx, float x, float y, float z)
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glVertexAttrib3
public static void glVertexAttrib3(int indx, FloatBuffer values)
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glVertexAttrib4f
public static void glVertexAttrib4f(int indx, float x, float y, float z, float w)
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glVertexAttrib4
public static void glVertexAttrib4(int indx, FloatBuffer values)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, boolean normalized, int stride, FloatBuffer buffer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, ByteBuffer buffer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, IntBuffer buffer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, ShortBuffer buffer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long buffer_buffer_offset)
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glViewport
public static void glViewport(int x, int y, int width, int height)
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