Package org.lwjgl.opengles
Class GLES30
- java.lang.Object
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- org.lwjgl.opengles.GLES30
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public final class GLES30 extends Object
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Field Summary
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static voidglBeginQuery(int target, int id)static voidglBeginTransformFeedback(int primitiveMode)static voidglBindBufferBase(int target, int index, int buffer)static voidglBindBufferRange(int target, int index, int buffer, long offset, long size)static voidglBindSampler(int unit, int sampler)static voidglBindTransformFeedback(int target, int id)static voidglBindVertexArray(int array)static voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)Transfers a rectangle of pixel values from one region of the read framebuffer to another in the draw framebuffer.static voidglClearBuffer(int buffer, int drawbuffer, FloatBuffer value)static voidglClearBuffer(int buffer, int drawbuffer, IntBuffer value)static voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)static voidglClearBufferu(int buffer, int drawbuffer, IntBuffer value)static intglClientWaitSync(GLSync sync, int flags, long timeout)static voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset)static voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data)static voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset)static voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data)static voidglCopyBufferSubData(int readtarget, int writetarget, long readoffset, long writeoffset, long size)static voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)static voidglDeleteQueries(int id)Overloads glDeleteQueries.static voidglDeleteQueries(IntBuffer ids)static voidglDeleteSamplers(int sampler)Overloads glDeleteSamplers.static voidglDeleteSamplers(IntBuffer samplers)static voidglDeleteSync(GLSync sync)static voidglDeleteTransformFeedbacks(int id)Overloads glDeleteTransformFeedbacks.static voidglDeleteTransformFeedbacks(IntBuffer ids)static voidglDeleteVertexArrays(int array)Overloads glDeleteVertexArrays.static voidglDeleteVertexArrays(IntBuffer arrays)static voidglDrawArraysInstanced(int mode, int first, int count, int primcount)static voidglDrawBuffers(int buffer)Overloads glDrawBuffers.static voidglDrawBuffers(IntBuffer buffers)static voidglDrawElementsInstanced(int mode, int indices_count, int type, long indices_buffer_offset, int primcount)static voidglDrawElementsInstanced(int mode, ByteBuffer indices, int primcount)static voidglDrawElementsInstanced(int mode, IntBuffer indices, int primcount)static voidglDrawElementsInstanced(int mode, ShortBuffer indices, int primcount)static voidglDrawRangeElements(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset)static voidglDrawRangeElements(int mode, int start, int end, ByteBuffer indices)static voidglDrawRangeElements(int mode, int start, int end, IntBuffer indices)static voidglDrawRangeElements(int mode, int start, int end, ShortBuffer indices)static voidglEndQuery(int target)static voidglEndTransformFeedback()static GLSyncglFenceSync(int condition, int flags)static voidglFlushMappedBufferRange(int target, long offset, long length)static voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)static intglGenQueries()Overloads glGenQueries.static voidglGenQueries(IntBuffer ids)static intglGenSamplers()Overloads glGenSamplers.static voidglGenSamplers(IntBuffer samplers)static intglGenTransformFeedbacks()Overloads glGenTransformFeedbacks.static voidglGenTransformFeedbacks(IntBuffer ids)static intglGenVertexArrays()Overloads glGenVertexArrays.static voidglGenVertexArrays(IntBuffer arrays)static voidglGetActiveUniformBlock(int program, int uniformBlockIndex, int pname, IntBuffer params)static intglGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname)Overloads glGetActiveUniformBlockiv.static StringglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize)Overloads glGetActiveUniformBlockName.static voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, IntBuffer length, ByteBuffer uniformBlockName)static voidglGetActiveUniforms(int program, IntBuffer uniformIndices, int pname, IntBuffer params)static intglGetActiveUniformsi(int program, int uniformIndex, int pname)Overloads glGetActiveUniformsiv.static voidglGetBufferParameter(int target, int pname, LongBuffer params)static longglGetBufferParameteri64(int target, int pname)Overloads glGetBufferParameteri64v.static ByteBufferglGetBufferPointer(int target, int pname)static intglGetFragDataLocation(int program, CharSequence name)Overloads glGetFragDataLocation.static intglGetFragDataLocation(int program, ByteBuffer name)static intglGetInteger(int value, int index)Overloads glGetIntegeri_v.static voidglGetInteger(int value, int index, IntBuffer data)static longglGetInteger64(int pname)Overloads glGetInteger64v.static longglGetInteger64(int value, int index)Overloads glGetInteger64i_v.static voidglGetInteger64(int value, int index, LongBuffer data)static voidglGetInteger64(int pname, LongBuffer data)static intglGetInternalformat(int target, int internalformat, int pname)Overloads glGetInternalformativ.static voidglGetInternalformat(int target, int internalformat, int pname, IntBuffer params)static voidglGetProgramBinary(int program, IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary)static voidglGetQuery(int target, int pname, IntBuffer params)static intglGetQueryi(int target, int pname)Overloads glGetQueryiv.static voidglGetQueryObjectu(int id, int pname, IntBuffer params)static intglGetQueryObjectui(int id, int pname)Overloads glGetQueryObjectuiv.static voidglGetSamplerParameter(int sampler, int pname, FloatBuffer params)static voidglGetSamplerParameter(int sampler, int pname, IntBuffer params)static floatglGetSamplerParameterf(int sampler, int pname)Overloads glGetSamplerParameterfv.static intglGetSamplerParameteri(int sampler, int pname)Overloads glGetSamplerParameteriv.static StringglGetStringi(int name, int index)static voidglGetSync(GLSync sync, int pname, IntBuffer length, IntBuffer values)static intglGetSynci(GLSync sync, int pname)Overloads glGetSynciv.static StringglGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer size, IntBuffer type)Overloads glGetTransformFeedbackVarying.static voidglGetTransformFeedbackVarying(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)static intglGetUniformBlockIndex(int program, CharSequence uniformBlockName)Overloads glGetUniformBlockIndex.static intglGetUniformBlockIndex(int program, ByteBuffer uniformBlockName)static voidglGetUniformIndices(int program, CharSequence[] uniformNames, IntBuffer uniformIndices)Overloads glGetUniformIndices.static voidglGetUniformIndices(int program, ByteBuffer uniformNames, IntBuffer uniformIndices)static voidglGetUniformu(int program, int location, IntBuffer params)static voidglGetVertexAttribI(int index, int pname, IntBuffer params)static voidglGetVertexAttribIu(int index, int pname, IntBuffer params)static voidglInvalidateFramebuffer(int target, IntBuffer attachments)static voidglInvalidateSubFramebuffer(int target, IntBuffer attachments, int x, int y, int width, int height)static booleanglIsQuery(int id)static booleanglIsSampler(int sampler)static booleanglIsSync(GLSync sync)static booleanglIsTransformFeedback(int id)static booleanglIsVertexArray(int array)static ByteBufferglMapBufferRange(int target, long offset, long length, int access, ByteBuffer old_buffer)glMapBufferRange maps a GL buffer object range to a ByteBuffer.static voidglPauseTransformFeedback()static voidglProgramBinary(int program, int binaryFormat, ByteBuffer binary)static voidglProgramParameteri(int program, int pname, int value)static voidglReadBuffer(int mode)static voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)Establishes the data storage, format, dimensions, and number of samples of a renderbuffer object's image.static voidglResumeTransformFeedback()static voidglSamplerParameter(int sampler, int pname, FloatBuffer params)static voidglSamplerParameter(int sampler, int pname, IntBuffer params)static voidglSamplerParameterf(int sampler, int pname, float param)static voidglSamplerParameteri(int sampler, int pname, int param)static voidglTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)static voidglTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels)static voidglTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels)static voidglTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels)static voidglTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels)static voidglTexStorage2D(int target, int levels, int internalformat, int width, int height)static voidglTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)static voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)static voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels)static voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels)static voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels)static voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels)static voidglTransformFeedbackVaryings(int program, int count, ByteBuffer varyings, int bufferMode)static voidglTransformFeedbackVaryings(int program, CharSequence[] varyings, int bufferMode)Overloads glTransformFeedbackVaryings.static voidglUniform1u(int location, IntBuffer value)static voidglUniform1ui(int location, int v0)static voidglUniform2u(int location, IntBuffer value)static voidglUniform2ui(int location, int v0, int v1)static voidglUniform3u(int location, IntBuffer value)static voidglUniform3ui(int location, int v0, int v1, int v2)static voidglUniform4u(int location, IntBuffer value)static voidglUniform4ui(int location, int v0, int v1, int v2, int v3)static voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)static voidglUniformMatrix2x3(int location, boolean transpose, FloatBuffer matrices)static voidglUniformMatrix2x4(int location, boolean transpose, FloatBuffer matrices)static voidglUniformMatrix3x2(int location, boolean transpose, FloatBuffer matrices)static voidglUniformMatrix3x4(int location, boolean transpose, FloatBuffer matrices)static voidglUniformMatrix4x2(int location, boolean transpose, FloatBuffer matrices)static voidglUniformMatrix4x3(int location, boolean transpose, FloatBuffer matrices)static booleanglUnmapBuffer(int target)static voidglVertexAttribDivisor(int index, int divisor)static voidglVertexAttribI4(int index, IntBuffer v)static voidglVertexAttribI4i(int index, int x, int y, int z, int w)static voidglVertexAttribI4u(int index, IntBuffer v)static voidglVertexAttribI4ui(int index, int x, int y, int z, int w)static voidglVertexAttribIPointer(int index, int size, int type, int stride, long buffer_buffer_offset)static voidglVertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer buffer)static voidglVertexAttribIPointer(int index, int size, int type, int stride, IntBuffer buffer)static voidglVertexAttribIPointer(int index, int size, int type, int stride, ShortBuffer buffer)static voidglWaitSync(GLSync sync, int flags, long timeout)
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Field Detail
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GL_READ_BUFFER
public static final int GL_READ_BUFFER
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GL_UNPACK_ROW_LENGTH
public static final int GL_UNPACK_ROW_LENGTH
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GL_UNPACK_SKIP_ROWS
public static final int GL_UNPACK_SKIP_ROWS
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GL_UNPACK_SKIP_PIXELS
public static final int GL_UNPACK_SKIP_PIXELS
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GL_PACK_ROW_LENGTH
public static final int GL_PACK_ROW_LENGTH
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GL_PACK_SKIP_ROWS
public static final int GL_PACK_SKIP_ROWS
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GL_PACK_SKIP_PIXELS
public static final int GL_PACK_SKIP_PIXELS
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GL_COLOR
public static final int GL_COLOR
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GL_DEPTH
public static final int GL_DEPTH
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GL_STENCIL
public static final int GL_STENCIL
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GL_RED
public static final int GL_RED
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GL_RGB8
public static final int GL_RGB8
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GL_RGBA8
public static final int GL_RGBA8
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GL_RGB10_A2
public static final int GL_RGB10_A2
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GL_TEXTURE_BINDING_3D
public static final int GL_TEXTURE_BINDING_3D
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GL_PACK_SKIP_IMAGES
public static final int GL_PACK_SKIP_IMAGES
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GL_PACK_IMAGE_HEIGHT
public static final int GL_PACK_IMAGE_HEIGHT
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GL_UNPACK_SKIP_IMAGES
public static final int GL_UNPACK_SKIP_IMAGES
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GL_UNPACK_IMAGE_HEIGHT
public static final int GL_UNPACK_IMAGE_HEIGHT
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GL_TEXTURE_3D
public static final int GL_TEXTURE_3D
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GL_TEXTURE_WRAP_R
public static final int GL_TEXTURE_WRAP_R
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GL_MAX_3D_TEXTURE_SIZE
public static final int GL_MAX_3D_TEXTURE_SIZE
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GL_UNSIGNED_INT_2_10_10_10_REV
public static final int GL_UNSIGNED_INT_2_10_10_10_REV
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GL_MAX_ELEMENTS_VERTICES
public static final int GL_MAX_ELEMENTS_VERTICES
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GL_MAX_ELEMENTS_INDICES
public static final int GL_MAX_ELEMENTS_INDICES
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GL_TEXTURE_MIN_LOD
public static final int GL_TEXTURE_MIN_LOD
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GL_TEXTURE_MAX_LOD
public static final int GL_TEXTURE_MAX_LOD
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GL_TEXTURE_BASE_LEVEL
public static final int GL_TEXTURE_BASE_LEVEL
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GL_TEXTURE_MAX_LEVEL
public static final int GL_TEXTURE_MAX_LEVEL
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GL_MIN
public static final int GL_MIN
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GL_MAX
public static final int GL_MAX
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GL_DEPTH_COMPONENT24
public static final int GL_DEPTH_COMPONENT24
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GL_MAX_TEXTURE_LOD_BIAS
public static final int GL_MAX_TEXTURE_LOD_BIAS
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GL_TEXTURE_COMPARE_MODE
public static final int GL_TEXTURE_COMPARE_MODE
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GL_TEXTURE_COMPARE_FUNC
public static final int GL_TEXTURE_COMPARE_FUNC
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GL_CURRENT_QUERY
public static final int GL_CURRENT_QUERY
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GL_QUERY_RESULT
public static final int GL_QUERY_RESULT
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GL_QUERY_RESULT_AVAILABLE
public static final int GL_QUERY_RESULT_AVAILABLE
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GL_BUFFER_MAPPED
public static final int GL_BUFFER_MAPPED
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GL_BUFFER_MAP_POINTER
public static final int GL_BUFFER_MAP_POINTER
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GL_STREAM_READ
public static final int GL_STREAM_READ
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GL_STREAM_COPY
public static final int GL_STREAM_COPY
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GL_STATIC_READ
public static final int GL_STATIC_READ
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GL_STATIC_COPY
public static final int GL_STATIC_COPY
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GL_DYNAMIC_READ
public static final int GL_DYNAMIC_READ
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GL_DYNAMIC_COPY
public static final int GL_DYNAMIC_COPY
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GL_MAX_DRAW_BUFFERS
public static final int GL_MAX_DRAW_BUFFERS
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GL_DRAW_BUFFER0
public static final int GL_DRAW_BUFFER0
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GL_DRAW_BUFFER1
public static final int GL_DRAW_BUFFER1
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GL_DRAW_BUFFER2
public static final int GL_DRAW_BUFFER2
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GL_DRAW_BUFFER3
public static final int GL_DRAW_BUFFER3
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GL_DRAW_BUFFER4
public static final int GL_DRAW_BUFFER4
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GL_DRAW_BUFFER5
public static final int GL_DRAW_BUFFER5
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GL_DRAW_BUFFER6
public static final int GL_DRAW_BUFFER6
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GL_DRAW_BUFFER7
public static final int GL_DRAW_BUFFER7
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GL_DRAW_BUFFER8
public static final int GL_DRAW_BUFFER8
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GL_DRAW_BUFFER9
public static final int GL_DRAW_BUFFER9
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GL_DRAW_BUFFER10
public static final int GL_DRAW_BUFFER10
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GL_DRAW_BUFFER11
public static final int GL_DRAW_BUFFER11
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GL_DRAW_BUFFER12
public static final int GL_DRAW_BUFFER12
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GL_DRAW_BUFFER13
public static final int GL_DRAW_BUFFER13
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GL_DRAW_BUFFER14
public static final int GL_DRAW_BUFFER14
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GL_DRAW_BUFFER15
public static final int GL_DRAW_BUFFER15
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GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
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GL_MAX_VERTEX_UNIFORM_COMPONENTS
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
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GL_SAMPLER_3D
public static final int GL_SAMPLER_3D
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GL_SAMPLER_2D_SHADOW
public static final int GL_SAMPLER_2D_SHADOW
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GL_FRAGMENT_SHADER_DERIVATIVE_HINT
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
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GL_PIXEL_PACK_BUFFER
public static final int GL_PIXEL_PACK_BUFFER
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GL_PIXEL_UNPACK_BUFFER
public static final int GL_PIXEL_UNPACK_BUFFER
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GL_PIXEL_PACK_BUFFER_BINDING
public static final int GL_PIXEL_PACK_BUFFER_BINDING
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GL_PIXEL_UNPACK_BUFFER_BINDING
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING
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GL_FLOAT_MAT2x3
public static final int GL_FLOAT_MAT2x3
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GL_FLOAT_MAT2x4
public static final int GL_FLOAT_MAT2x4
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GL_FLOAT_MAT3x2
public static final int GL_FLOAT_MAT3x2
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GL_FLOAT_MAT3x4
public static final int GL_FLOAT_MAT3x4
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GL_FLOAT_MAT4x2
public static final int GL_FLOAT_MAT4x2
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GL_FLOAT_MAT4x3
public static final int GL_FLOAT_MAT4x3
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GL_SRGB
public static final int GL_SRGB
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GL_SRGB8
public static final int GL_SRGB8
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GL_SRGB8_ALPHA8
public static final int GL_SRGB8_ALPHA8
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GL_COMPARE_REF_TO_TEXTURE
public static final int GL_COMPARE_REF_TO_TEXTURE
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GL_MAJOR_VERSION
public static final int GL_MAJOR_VERSION
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GL_MINOR_VERSION
public static final int GL_MINOR_VERSION
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GL_NUM_EXTENSIONS
public static final int GL_NUM_EXTENSIONS
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GL_RGBA32F
public static final int GL_RGBA32F
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GL_RGB32F
public static final int GL_RGB32F
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GL_RGBA16F
public static final int GL_RGBA16F
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GL_RGB16F
public static final int GL_RGB16F
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GL_VERTEX_ATTRIB_ARRAY_INTEGER
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
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GL_MAX_ARRAY_TEXTURE_LAYERS
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS
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GL_MIN_PROGRAM_TEXEL_OFFSET
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET
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GL_MAX_PROGRAM_TEXEL_OFFSET
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET
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GL_MAX_VARYING_COMPONENTS
public static final int GL_MAX_VARYING_COMPONENTS
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GL_TEXTURE_2D_ARRAY
public static final int GL_TEXTURE_2D_ARRAY
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GL_TEXTURE_BINDING_2D_ARRAY
public static final int GL_TEXTURE_BINDING_2D_ARRAY
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GL_R11F_G11F_B10F
public static final int GL_R11F_G11F_B10F
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GL_UNSIGNED_INT_10F_11F_11F_REV
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV
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GL_RGB9_E5
public static final int GL_RGB9_E5
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GL_UNSIGNED_INT_5_9_9_9_REV
public static final int GL_UNSIGNED_INT_5_9_9_9_REV
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GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
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GL_TRANSFORM_FEEDBACK_BUFFER_MODE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
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GL_TRANSFORM_FEEDBACK_VARYINGS
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS
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GL_TRANSFORM_FEEDBACK_BUFFER_START
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START
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GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
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GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
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GL_RASTERIZER_DISCARD
public static final int GL_RASTERIZER_DISCARD
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GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
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GL_INTERLEAVED_ATTRIBS
public static final int GL_INTERLEAVED_ATTRIBS
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GL_SEPARATE_ATTRIBS
public static final int GL_SEPARATE_ATTRIBS
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GL_TRANSFORM_FEEDBACK_BUFFER
public static final int GL_TRANSFORM_FEEDBACK_BUFFER
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GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
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- Constant Field Values
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GL_RGBA32UI
public static final int GL_RGBA32UI
- See Also:
- Constant Field Values
-
GL_RGB32UI
public static final int GL_RGB32UI
- See Also:
- Constant Field Values
-
GL_RGBA16UI
public static final int GL_RGBA16UI
- See Also:
- Constant Field Values
-
GL_RGB16UI
public static final int GL_RGB16UI
- See Also:
- Constant Field Values
-
GL_RGBA8UI
public static final int GL_RGBA8UI
- See Also:
- Constant Field Values
-
GL_RGB8UI
public static final int GL_RGB8UI
- See Also:
- Constant Field Values
-
GL_RGBA32I
public static final int GL_RGBA32I
- See Also:
- Constant Field Values
-
GL_RGB32I
public static final int GL_RGB32I
- See Also:
- Constant Field Values
-
GL_RGBA16I
public static final int GL_RGBA16I
- See Also:
- Constant Field Values
-
GL_RGB16I
public static final int GL_RGB16I
- See Also:
- Constant Field Values
-
GL_RGBA8I
public static final int GL_RGBA8I
- See Also:
- Constant Field Values
-
GL_RGB8I
public static final int GL_RGB8I
- See Also:
- Constant Field Values
-
GL_RED_INTEGER
public static final int GL_RED_INTEGER
- See Also:
- Constant Field Values
-
GL_RGB_INTEGER
public static final int GL_RGB_INTEGER
- See Also:
- Constant Field Values
-
GL_RGBA_INTEGER
public static final int GL_RGBA_INTEGER
- See Also:
- Constant Field Values
-
GL_SAMPLER_2D_ARRAY
public static final int GL_SAMPLER_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_SAMPLER_2D_ARRAY_SHADOW
public static final int GL_SAMPLER_2D_ARRAY_SHADOW
- See Also:
- Constant Field Values
-
GL_SAMPLER_CUBE_SHADOW
public static final int GL_SAMPLER_CUBE_SHADOW
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_VEC2
public static final int GL_UNSIGNED_INT_VEC2
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_VEC3
public static final int GL_UNSIGNED_INT_VEC3
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_VEC4
public static final int GL_UNSIGNED_INT_VEC4
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_2D
public static final int GL_INT_SAMPLER_2D
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_3D
public static final int GL_INT_SAMPLER_3D
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_CUBE
public static final int GL_INT_SAMPLER_CUBE
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_2D_ARRAY
public static final int GL_INT_SAMPLER_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_2D
public static final int GL_UNSIGNED_INT_SAMPLER_2D
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_3D
public static final int GL_UNSIGNED_INT_SAMPLER_3D
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_CUBE
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_BUFFER_ACCESS_FLAGS
public static final int GL_BUFFER_ACCESS_FLAGS
- See Also:
- Constant Field Values
-
GL_BUFFER_MAP_LENGTH
public static final int GL_BUFFER_MAP_LENGTH
- See Also:
- Constant Field Values
-
GL_BUFFER_MAP_OFFSET
public static final int GL_BUFFER_MAP_OFFSET
- See Also:
- Constant Field Values
-
GL_DEPTH_COMPONENT32F
public static final int GL_DEPTH_COMPONENT32F
- See Also:
- Constant Field Values
-
GL_DEPTH32F_STENCIL8
public static final int GL_DEPTH32F_STENCIL8
- See Also:
- Constant Field Values
-
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_DEFAULT
public static final int GL_FRAMEBUFFER_DEFAULT
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_UNDEFINED
public static final int GL_FRAMEBUFFER_UNDEFINED
- See Also:
- Constant Field Values
-
GL_DEPTH_STENCIL_ATTACHMENT
public static final int GL_DEPTH_STENCIL_ATTACHMENT
- See Also:
- Constant Field Values
-
GL_DEPTH_STENCIL
public static final int GL_DEPTH_STENCIL
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_24_8
public static final int GL_UNSIGNED_INT_24_8
- See Also:
- Constant Field Values
-
GL_DEPTH24_STENCIL8
public static final int GL_DEPTH24_STENCIL8
- See Also:
- Constant Field Values
-
GL_UNSIGNED_NORMALIZED
public static final int GL_UNSIGNED_NORMALIZED
- See Also:
- Constant Field Values
-
GL_DRAW_FRAMEBUFFER_BINDING
public static final int GL_DRAW_FRAMEBUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_READ_FRAMEBUFFER
public static final int GL_READ_FRAMEBUFFER
- See Also:
- Constant Field Values
-
GL_DRAW_FRAMEBUFFER
public static final int GL_DRAW_FRAMEBUFFER
- See Also:
- Constant Field Values
-
GL_READ_FRAMEBUFFER_BINDING
public static final int GL_READ_FRAMEBUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_SAMPLES
public static final int GL_RENDERBUFFER_SAMPLES
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
- See Also:
- Constant Field Values
-
GL_MAX_COLOR_ATTACHMENTS
public static final int GL_MAX_COLOR_ATTACHMENTS
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT1
public static final int GL_COLOR_ATTACHMENT1
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT2
public static final int GL_COLOR_ATTACHMENT2
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT3
public static final int GL_COLOR_ATTACHMENT3
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT4
public static final int GL_COLOR_ATTACHMENT4
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT5
public static final int GL_COLOR_ATTACHMENT5
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT6
public static final int GL_COLOR_ATTACHMENT6
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT7
public static final int GL_COLOR_ATTACHMENT7
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT8
public static final int GL_COLOR_ATTACHMENT8
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT9
public static final int GL_COLOR_ATTACHMENT9
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT10
public static final int GL_COLOR_ATTACHMENT10
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT11
public static final int GL_COLOR_ATTACHMENT11
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT12
public static final int GL_COLOR_ATTACHMENT12
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT13
public static final int GL_COLOR_ATTACHMENT13
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT14
public static final int GL_COLOR_ATTACHMENT14
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT15
public static final int GL_COLOR_ATTACHMENT15
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_MAX_SAMPLES
public static final int GL_MAX_SAMPLES
- See Also:
- Constant Field Values
-
GL_HALF_FLOAT
public static final int GL_HALF_FLOAT
- See Also:
- Constant Field Values
-
GL_MAP_READ_BIT
public static final int GL_MAP_READ_BIT
- See Also:
- Constant Field Values
-
GL_MAP_WRITE_BIT
public static final int GL_MAP_WRITE_BIT
- See Also:
- Constant Field Values
-
GL_MAP_INVALIDATE_RANGE_BIT
public static final int GL_MAP_INVALIDATE_RANGE_BIT
- See Also:
- Constant Field Values
-
GL_MAP_INVALIDATE_BUFFER_BIT
public static final int GL_MAP_INVALIDATE_BUFFER_BIT
- See Also:
- Constant Field Values
-
GL_MAP_FLUSH_EXPLICIT_BIT
public static final int GL_MAP_FLUSH_EXPLICIT_BIT
- See Also:
- Constant Field Values
-
GL_MAP_UNSYNCHRONIZED_BIT
public static final int GL_MAP_UNSYNCHRONIZED_BIT
- See Also:
- Constant Field Values
-
GL_RG
public static final int GL_RG
- See Also:
- Constant Field Values
-
GL_RG_INTEGER
public static final int GL_RG_INTEGER
- See Also:
- Constant Field Values
-
GL_R8
public static final int GL_R8
- See Also:
- Constant Field Values
-
GL_RG8
public static final int GL_RG8
- See Also:
- Constant Field Values
-
GL_R16F
public static final int GL_R16F
- See Also:
- Constant Field Values
-
GL_R32F
public static final int GL_R32F
- See Also:
- Constant Field Values
-
GL_RG16F
public static final int GL_RG16F
- See Also:
- Constant Field Values
-
GL_RG32F
public static final int GL_RG32F
- See Also:
- Constant Field Values
-
GL_R8I
public static final int GL_R8I
- See Also:
- Constant Field Values
-
GL_R8UI
public static final int GL_R8UI
- See Also:
- Constant Field Values
-
GL_R16I
public static final int GL_R16I
- See Also:
- Constant Field Values
-
GL_R16UI
public static final int GL_R16UI
- See Also:
- Constant Field Values
-
GL_R32I
public static final int GL_R32I
- See Also:
- Constant Field Values
-
GL_R32UI
public static final int GL_R32UI
- See Also:
- Constant Field Values
-
GL_RG8I
public static final int GL_RG8I
- See Also:
- Constant Field Values
-
GL_RG8UI
public static final int GL_RG8UI
- See Also:
- Constant Field Values
-
GL_RG16I
public static final int GL_RG16I
- See Also:
- Constant Field Values
-
GL_RG16UI
public static final int GL_RG16UI
- See Also:
- Constant Field Values
-
GL_RG32I
public static final int GL_RG32I
- See Also:
- Constant Field Values
-
GL_RG32UI
public static final int GL_RG32UI
- See Also:
- Constant Field Values
-
GL_VERTEX_ARRAY_BINDING
public static final int GL_VERTEX_ARRAY_BINDING
- See Also:
- Constant Field Values
-
GL_R8_SNORM
public static final int GL_R8_SNORM
- See Also:
- Constant Field Values
-
GL_RG8_SNORM
public static final int GL_RG8_SNORM
- See Also:
- Constant Field Values
-
GL_RGB8_SNORM
public static final int GL_RGB8_SNORM
- See Also:
- Constant Field Values
-
GL_RGBA8_SNORM
public static final int GL_RGBA8_SNORM
- See Also:
- Constant Field Values
-
GL_SIGNED_NORMALIZED
public static final int GL_SIGNED_NORMALIZED
- See Also:
- Constant Field Values
-
GL_PRIMITIVE_RESTART_FIXED_INDEX
public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX
- See Also:
- Constant Field Values
-
GL_COPY_READ_BUFFER
public static final int GL_COPY_READ_BUFFER
- See Also:
- Constant Field Values
-
GL_COPY_WRITE_BUFFER
public static final int GL_COPY_WRITE_BUFFER
- See Also:
- Constant Field Values
-
GL_COPY_READ_BUFFER_BINDING
public static final int GL_COPY_READ_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_COPY_WRITE_BUFFER_BINDING
public static final int GL_COPY_WRITE_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER
public static final int GL_UNIFORM_BUFFER
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER_BINDING
public static final int GL_UNIFORM_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER_START
public static final int GL_UNIFORM_BUFFER_START
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER_SIZE
public static final int GL_UNIFORM_BUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_UNIFORM_BLOCKS
public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_UNIFORM_BLOCKS
public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_UNIFORM_BUFFER_BINDINGS
public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
- See Also:
- Constant Field Values
-
GL_MAX_UNIFORM_BLOCK_SIZE
public static final int GL_MAX_UNIFORM_BLOCK_SIZE
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
- See Also:
- Constant Field Values
-
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
- See Also:
- Constant Field Values
-
GL_ACTIVE_UNIFORM_BLOCKS
public static final int GL_ACTIVE_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_UNIFORM_TYPE
public static final int GL_UNIFORM_TYPE
- See Also:
- Constant Field Values
-
GL_UNIFORM_SIZE
public static final int GL_UNIFORM_SIZE
- See Also:
- Constant Field Values
-
GL_UNIFORM_NAME_LENGTH
public static final int GL_UNIFORM_NAME_LENGTH
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_INDEX
public static final int GL_UNIFORM_BLOCK_INDEX
- See Also:
- Constant Field Values
-
GL_UNIFORM_OFFSET
public static final int GL_UNIFORM_OFFSET
- See Also:
- Constant Field Values
-
GL_UNIFORM_ARRAY_STRIDE
public static final int GL_UNIFORM_ARRAY_STRIDE
- See Also:
- Constant Field Values
-
GL_UNIFORM_MATRIX_STRIDE
public static final int GL_UNIFORM_MATRIX_STRIDE
- See Also:
- Constant Field Values
-
GL_UNIFORM_IS_ROW_MAJOR
public static final int GL_UNIFORM_IS_ROW_MAJOR
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_BINDING
public static final int GL_UNIFORM_BLOCK_BINDING
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_DATA_SIZE
public static final int GL_UNIFORM_BLOCK_DATA_SIZE
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_NAME_LENGTH
public static final int GL_UNIFORM_BLOCK_NAME_LENGTH
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
- See Also:
- Constant Field Values
-
GL_INVALID_INDEX
public static final int GL_INVALID_INDEX
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_OUTPUT_COMPONENTS
public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_INPUT_COMPONENTS
public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_SERVER_WAIT_TIMEOUT
public static final int GL_MAX_SERVER_WAIT_TIMEOUT
- See Also:
- Constant Field Values
-
GL_OBJECT_TYPE
public static final int GL_OBJECT_TYPE
- See Also:
- Constant Field Values
-
GL_SYNC_CONDITION
public static final int GL_SYNC_CONDITION
- See Also:
- Constant Field Values
-
GL_SYNC_STATUS
public static final int GL_SYNC_STATUS
- See Also:
- Constant Field Values
-
GL_SYNC_FLAGS
public static final int GL_SYNC_FLAGS
- See Also:
- Constant Field Values
-
GL_SYNC_FENCE
public static final int GL_SYNC_FENCE
- See Also:
- Constant Field Values
-
GL_SYNC_GPU_COMMANDS_COMPLETE
public static final int GL_SYNC_GPU_COMMANDS_COMPLETE
- See Also:
- Constant Field Values
-
GL_UNSIGNALED
public static final int GL_UNSIGNALED
- See Also:
- Constant Field Values
-
GL_SIGNALED
public static final int GL_SIGNALED
- See Also:
- Constant Field Values
-
GL_ALREADY_SIGNALED
public static final int GL_ALREADY_SIGNALED
- See Also:
- Constant Field Values
-
GL_TIMEOUT_EXPIRED
public static final int GL_TIMEOUT_EXPIRED
- See Also:
- Constant Field Values
-
GL_CONDITION_SATISFIED
public static final int GL_CONDITION_SATISFIED
- See Also:
- Constant Field Values
-
GL_WAIT_FAILED
public static final int GL_WAIT_FAILED
- See Also:
- Constant Field Values
-
GL_SYNC_FLUSH_COMMANDS_BIT
public static final int GL_SYNC_FLUSH_COMMANDS_BIT
- See Also:
- Constant Field Values
-
GL_TIMEOUT_IGNORED
public static final long GL_TIMEOUT_IGNORED
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
- See Also:
- Constant Field Values
-
GL_ANY_SAMPLES_PASSED
public static final int GL_ANY_SAMPLES_PASSED
- See Also:
- Constant Field Values
-
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE
- See Also:
- Constant Field Values
-
GL_SAMPLER_BINDING
public static final int GL_SAMPLER_BINDING
- See Also:
- Constant Field Values
-
GL_RGB10_A2UI
public static final int GL_RGB10_A2UI
- See Also:
- Constant Field Values
-
GL_TEXTURE_SWIZZLE_R
public static final int GL_TEXTURE_SWIZZLE_R
- See Also:
- Constant Field Values
-
GL_TEXTURE_SWIZZLE_G
public static final int GL_TEXTURE_SWIZZLE_G
- See Also:
- Constant Field Values
-
GL_TEXTURE_SWIZZLE_B
public static final int GL_TEXTURE_SWIZZLE_B
- See Also:
- Constant Field Values
-
GL_TEXTURE_SWIZZLE_A
public static final int GL_TEXTURE_SWIZZLE_A
- See Also:
- Constant Field Values
-
GL_GREEN
public static final int GL_GREEN
- See Also:
- Constant Field Values
-
GL_BLUE
public static final int GL_BLUE
- See Also:
- Constant Field Values
-
GL_INT_2_10_10_10_REV
public static final int GL_INT_2_10_10_10_REV
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK
public static final int GL_TRANSFORM_FEEDBACK
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_PAUSED
public static final int GL_TRANSFORM_FEEDBACK_PAUSED
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_ACTIVE
public static final int GL_TRANSFORM_FEEDBACK_ACTIVE
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BINDING
public static final int GL_TRANSFORM_FEEDBACK_BINDING
- See Also:
- Constant Field Values
-
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
- See Also:
- Constant Field Values
-
GL_PROGRAM_BINARY_LENGTH
public static final int GL_PROGRAM_BINARY_LENGTH
- See Also:
- Constant Field Values
-
GL_NUM_PROGRAM_BINARY_FORMATS
public static final int GL_NUM_PROGRAM_BINARY_FORMATS
- See Also:
- Constant Field Values
-
GL_PROGRAM_BINARY_FORMATS
public static final int GL_PROGRAM_BINARY_FORMATS
- See Also:
- Constant Field Values
-
GL_COMPRESSED_R11_EAC
public static final int GL_COMPRESSED_R11_EAC
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SIGNED_R11_EAC
public static final int GL_COMPRESSED_SIGNED_R11_EAC
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RG11_EAC
public static final int GL_COMPRESSED_RG11_EAC
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SIGNED_RG11_EAC
public static final int GL_COMPRESSED_SIGNED_RG11_EAC
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGB8_ETC2
public static final int GL_COMPRESSED_RGB8_ETC2
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ETC2
public static final int GL_COMPRESSED_SRGB8_ETC2
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA8_ETC2_EAC
public static final int GL_COMPRESSED_RGBA8_ETC2_EAC
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
- See Also:
- Constant Field Values
-
GL_TEXTURE_IMMUTABLE_FORMAT
public static final int GL_TEXTURE_IMMUTABLE_FORMAT
- See Also:
- Constant Field Values
-
GL_MAX_ELEMENT_INDEX
public static final int GL_MAX_ELEMENT_INDEX
- See Also:
- Constant Field Values
-
GL_NUM_SAMPLE_COUNTS
public static final int GL_NUM_SAMPLE_COUNTS
- See Also:
- Constant Field Values
-
-
Method Detail
-
glReadBuffer
public static void glReadBuffer(int mode)
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glDrawRangeElements
public static void glDrawRangeElements(int mode, int start, int end, ByteBuffer indices)
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glDrawRangeElements
public static void glDrawRangeElements(int mode, int start, int end, IntBuffer indices)
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glDrawRangeElements
public static void glDrawRangeElements(int mode, int start, int end, ShortBuffer indices)
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glDrawRangeElements
public static void glDrawRangeElements(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)
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glCopyTexSubImage3D
public static void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
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glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data)
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glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset)
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glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data)
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glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset)
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glGenQueries
public static void glGenQueries(IntBuffer ids)
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glGenQueries
public static int glGenQueries()
Overloads glGenQueries.
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glDeleteQueries
public static void glDeleteQueries(IntBuffer ids)
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glDeleteQueries
public static void glDeleteQueries(int id)
Overloads glDeleteQueries.
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glIsQuery
public static boolean glIsQuery(int id)
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glBeginQuery
public static void glBeginQuery(int target, int id)
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glEndQuery
public static void glEndQuery(int target)
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glGetQuery
public static void glGetQuery(int target, int pname, IntBuffer params)
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glGetQueryi
public static int glGetQueryi(int target, int pname)Overloads glGetQueryiv.
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glGetQueryObjectu
public static void glGetQueryObjectu(int id, int pname, IntBuffer params)
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glGetQueryObjectui
public static int glGetQueryObjectui(int id, int pname)Overloads glGetQueryObjectuiv.
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glUnmapBuffer
public static boolean glUnmapBuffer(int target)
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glGetBufferPointer
public static ByteBuffer glGetBufferPointer(int target, int pname)
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glDrawBuffers
public static void glDrawBuffers(IntBuffer buffers)
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glDrawBuffers
public static void glDrawBuffers(int buffer)
Overloads glDrawBuffers.
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glUniformMatrix2x3
public static void glUniformMatrix2x3(int location, boolean transpose, FloatBuffer matrices)
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glUniformMatrix3x2
public static void glUniformMatrix3x2(int location, boolean transpose, FloatBuffer matrices)
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glUniformMatrix2x4
public static void glUniformMatrix2x4(int location, boolean transpose, FloatBuffer matrices)
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glUniformMatrix4x2
public static void glUniformMatrix4x2(int location, boolean transpose, FloatBuffer matrices)
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glUniformMatrix3x4
public static void glUniformMatrix3x4(int location, boolean transpose, FloatBuffer matrices)
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glUniformMatrix4x3
public static void glUniformMatrix4x3(int location, boolean transpose, FloatBuffer matrices)
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glBlitFramebuffer
public static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)Transfers a rectangle of pixel values from one region of the read framebuffer to another in the draw framebuffer. <mask> is the bitwise OR of a number of values indicating which buffers are to be copied. The values are COLOR_BUFFER_BIT, DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT. The pixels corresponding to these buffers are copied from the source rectangle, bound by the locations (srcX0, srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle, bound by the locations (dstX0, dstY0) and (dstX1, dstY1) inclusive. If the source and destination rectangle dimensions do not match, the source image is stretched to fit the destination rectangle. <filter> must be LINEAR or NEAREST and specifies the method of interpolation to be applied if the image is stretched.
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glRenderbufferStorageMultisample
public static void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)Establishes the data storage, format, dimensions, and number of samples of a renderbuffer object's image.
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glFramebufferTextureLayer
public static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
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glMapBufferRange
public static ByteBuffer glMapBufferRange(int target, long offset, long length, int access, ByteBuffer old_buffer)
glMapBufferRange maps a GL buffer object range to a ByteBuffer. The old_buffer argument can be null, in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null, it will be returned if it points to the same mapped memory and has the same capacity as the buffer object, otherwise a new ByteBuffer is created. That way, an application will normally use glMapBufferRange like this: ByteBuffer mapped_buffer; mapped_buffer = glMapBufferRange(..., ..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferRange(..., ..., ..., ..., mapped_buffer); Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.- Parameters:
old_buffer- A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.- Returns:
- A ByteBuffer representing the mapped buffer memory.
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glFlushMappedBufferRange
public static void glFlushMappedBufferRange(int target, long offset, long length)
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glBindVertexArray
public static void glBindVertexArray(int array)
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glDeleteVertexArrays
public static void glDeleteVertexArrays(IntBuffer arrays)
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glDeleteVertexArrays
public static void glDeleteVertexArrays(int array)
Overloads glDeleteVertexArrays.
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glGenVertexArrays
public static void glGenVertexArrays(IntBuffer arrays)
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glGenVertexArrays
public static int glGenVertexArrays()
Overloads glGenVertexArrays.
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glIsVertexArray
public static boolean glIsVertexArray(int array)
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glGetInteger
public static void glGetInteger(int value, int index, IntBuffer data)
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glGetInteger
public static int glGetInteger(int value, int index)Overloads glGetIntegeri_v.
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glBeginTransformFeedback
public static void glBeginTransformFeedback(int primitiveMode)
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glEndTransformFeedback
public static void glEndTransformFeedback()
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glBindBufferRange
public static void glBindBufferRange(int target, int index, int buffer, long offset, long size)
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glBindBufferBase
public static void glBindBufferBase(int target, int index, int buffer)
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glTransformFeedbackVaryings
public static void glTransformFeedbackVaryings(int program, int count, ByteBuffer varyings, int bufferMode)
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glTransformFeedbackVaryings
public static void glTransformFeedbackVaryings(int program, CharSequence[] varyings, int bufferMode)Overloads glTransformFeedbackVaryings.
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glGetTransformFeedbackVarying
public static void glGetTransformFeedbackVarying(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
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glGetTransformFeedbackVarying
public static String glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer size, IntBuffer type)
Overloads glGetTransformFeedbackVarying.
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer buffer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, IntBuffer buffer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, ShortBuffer buffer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, long buffer_buffer_offset)
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glGetVertexAttribI
public static void glGetVertexAttribI(int index, int pname, IntBuffer params)
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glGetVertexAttribIu
public static void glGetVertexAttribIu(int index, int pname, IntBuffer params)
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glVertexAttribI4i
public static void glVertexAttribI4i(int index, int x, int y, int z, int w)
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glVertexAttribI4ui
public static void glVertexAttribI4ui(int index, int x, int y, int z, int w)
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glVertexAttribI4
public static void glVertexAttribI4(int index, IntBuffer v)
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glVertexAttribI4u
public static void glVertexAttribI4u(int index, IntBuffer v)
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glGetUniformu
public static void glGetUniformu(int program, int location, IntBuffer params)
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glGetFragDataLocation
public static int glGetFragDataLocation(int program, ByteBuffer name)
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glGetFragDataLocation
public static int glGetFragDataLocation(int program, CharSequence name)Overloads glGetFragDataLocation.
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glUniform1ui
public static void glUniform1ui(int location, int v0)
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glUniform2ui
public static void glUniform2ui(int location, int v0, int v1)
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glUniform3ui
public static void glUniform3ui(int location, int v0, int v1, int v2)
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glUniform4ui
public static void glUniform4ui(int location, int v0, int v1, int v2, int v3)
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glUniform1u
public static void glUniform1u(int location, IntBuffer value)
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glUniform2u
public static void glUniform2u(int location, IntBuffer value)
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glUniform3u
public static void glUniform3u(int location, IntBuffer value)
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glUniform4u
public static void glUniform4u(int location, IntBuffer value)
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glClearBuffer
public static void glClearBuffer(int buffer, int drawbuffer, FloatBuffer value)
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glClearBuffer
public static void glClearBuffer(int buffer, int drawbuffer, IntBuffer value)
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glClearBufferu
public static void glClearBufferu(int buffer, int drawbuffer, IntBuffer value)
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glClearBufferfi
public static void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
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glGetStringi
public static String glGetStringi(int name, int index)
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glCopyBufferSubData
public static void glCopyBufferSubData(int readtarget, int writetarget, long readoffset, long writeoffset, long size)
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glGetUniformIndices
public static void glGetUniformIndices(int program, ByteBuffer uniformNames, IntBuffer uniformIndices)
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glGetUniformIndices
public static void glGetUniformIndices(int program, CharSequence[] uniformNames, IntBuffer uniformIndices)Overloads glGetUniformIndices.
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glGetActiveUniforms
public static void glGetActiveUniforms(int program, IntBuffer uniformIndices, int pname, IntBuffer params)
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glGetActiveUniformsi
public static int glGetActiveUniformsi(int program, int uniformIndex, int pname)Overloads glGetActiveUniformsiv.
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glGetUniformBlockIndex
public static int glGetUniformBlockIndex(int program, ByteBuffer uniformBlockName)
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glGetUniformBlockIndex
public static int glGetUniformBlockIndex(int program, CharSequence uniformBlockName)Overloads glGetUniformBlockIndex.
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glGetActiveUniformBlock
public static void glGetActiveUniformBlock(int program, int uniformBlockIndex, int pname, IntBuffer params)
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glGetActiveUniformBlocki
public static int glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname)Overloads glGetActiveUniformBlockiv.
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glGetActiveUniformBlockName
public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, IntBuffer length, ByteBuffer uniformBlockName)
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glGetActiveUniformBlockName
public static String glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize)
Overloads glGetActiveUniformBlockName.
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glUniformBlockBinding
public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
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glDrawArraysInstanced
public static void glDrawArraysInstanced(int mode, int first, int count, int primcount)
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glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, ByteBuffer indices, int primcount)
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glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, IntBuffer indices, int primcount)
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glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, ShortBuffer indices, int primcount)
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glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, int indices_count, int type, long indices_buffer_offset, int primcount)
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glFenceSync
public static GLSync glFenceSync(int condition, int flags)
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glIsSync
public static boolean glIsSync(GLSync sync)
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glDeleteSync
public static void glDeleteSync(GLSync sync)
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glClientWaitSync
public static int glClientWaitSync(GLSync sync, int flags, long timeout)
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glWaitSync
public static void glWaitSync(GLSync sync, int flags, long timeout)
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glGetInteger64
public static void glGetInteger64(int pname, LongBuffer data)
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glGetInteger64
public static long glGetInteger64(int pname)
Overloads glGetInteger64v.
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glGetInteger64
public static void glGetInteger64(int value, int index, LongBuffer data)
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glGetInteger64
public static long glGetInteger64(int value, int index)Overloads glGetInteger64i_v.
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glGetSynci
public static int glGetSynci(GLSync sync, int pname)
Overloads glGetSynciv.
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glGetBufferParameter
public static void glGetBufferParameter(int target, int pname, LongBuffer params)
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glGetBufferParameteri64
public static long glGetBufferParameteri64(int target, int pname)Overloads glGetBufferParameteri64v.
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glGenSamplers
public static void glGenSamplers(IntBuffer samplers)
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glGenSamplers
public static int glGenSamplers()
Overloads glGenSamplers.
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glDeleteSamplers
public static void glDeleteSamplers(IntBuffer samplers)
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glDeleteSamplers
public static void glDeleteSamplers(int sampler)
Overloads glDeleteSamplers.
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glIsSampler
public static boolean glIsSampler(int sampler)
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glBindSampler
public static void glBindSampler(int unit, int sampler)
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glSamplerParameteri
public static void glSamplerParameteri(int sampler, int pname, int param)
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glSamplerParameterf
public static void glSamplerParameterf(int sampler, int pname, float param)
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glSamplerParameter
public static void glSamplerParameter(int sampler, int pname, IntBuffer params)
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glSamplerParameter
public static void glSamplerParameter(int sampler, int pname, FloatBuffer params)
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glGetSamplerParameter
public static void glGetSamplerParameter(int sampler, int pname, IntBuffer params)
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glGetSamplerParameteri
public static int glGetSamplerParameteri(int sampler, int pname)Overloads glGetSamplerParameteriv.
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glGetSamplerParameter
public static void glGetSamplerParameter(int sampler, int pname, FloatBuffer params)
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glGetSamplerParameterf
public static float glGetSamplerParameterf(int sampler, int pname)Overloads glGetSamplerParameterfv.
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glVertexAttribDivisor
public static void glVertexAttribDivisor(int index, int divisor)
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glBindTransformFeedback
public static void glBindTransformFeedback(int target, int id)
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glDeleteTransformFeedbacks
public static void glDeleteTransformFeedbacks(IntBuffer ids)
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glDeleteTransformFeedbacks
public static void glDeleteTransformFeedbacks(int id)
Overloads glDeleteTransformFeedbacks.
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glGenTransformFeedbacks
public static void glGenTransformFeedbacks(IntBuffer ids)
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glGenTransformFeedbacks
public static int glGenTransformFeedbacks()
Overloads glGenTransformFeedbacks.
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glIsTransformFeedback
public static boolean glIsTransformFeedback(int id)
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glPauseTransformFeedback
public static void glPauseTransformFeedback()
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glResumeTransformFeedback
public static void glResumeTransformFeedback()
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glGetProgramBinary
public static void glGetProgramBinary(int program, IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary)
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glProgramBinary
public static void glProgramBinary(int program, int binaryFormat, ByteBuffer binary)
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glProgramParameteri
public static void glProgramParameteri(int program, int pname, int value)
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glInvalidateFramebuffer
public static void glInvalidateFramebuffer(int target, IntBuffer attachments)
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glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, IntBuffer attachments, int x, int y, int width, int height)
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glTexStorage2D
public static void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
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glTexStorage3D
public static void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
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glGetInternalformat
public static void glGetInternalformat(int target, int internalformat, int pname, IntBuffer params)
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glGetInternalformat
public static int glGetInternalformat(int target, int internalformat, int pname)Overloads glGetInternalformativ.
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