Uses of Class
org.lwjgl.util.vector.Vector4f
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Packages that use Vector4f Package Description org.lwjgl.util.vector -
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Uses of Vector4f in org.lwjgl.util.vector
Methods in org.lwjgl.util.vector that return Vector4f Modifier and Type Method Description static Vector4fVector4f. add(Vector4f left, Vector4f right, Vector4f dest)Add a vector to another vector and place the result in a destination vector.Vector4fVector4f. negate(Vector4f dest)Negate a vector and place the result in a destination vector.Vector4fVector4f. normalise(Vector4f dest)Normalise this vector and place the result in another vector.Vector4fVector4f. set(ReadableVector4f src)Load from another Vector4fstatic Vector4fVector4f. sub(Vector4f left, Vector4f right, Vector4f dest)Subtract a vector from another vector and place the result in a destination vector.static Vector4fMatrix4f. transform(Matrix4f left, Vector4f right, Vector4f dest)Transform a Vector by a matrix and return the result in a destination vector.Vector4fVector4f. translate(float x, float y, float z, float w)Translate a vectorMethods in org.lwjgl.util.vector with parameters of type Vector4f Modifier and Type Method Description static Vector4fVector4f. add(Vector4f left, Vector4f right, Vector4f dest)Add a vector to another vector and place the result in a destination vector.static floatVector4f. angle(Vector4f a, Vector4f b)Calculate the angle between two vectors, in radiansstatic floatVector4f. dot(Vector4f left, Vector4f right)The dot product of two vectors is calculated as v1.x * v2.x + v1.y * v2.y + v1.z * v2.z + v1.w * v2.wVector4fVector4f. negate(Vector4f dest)Negate a vector and place the result in a destination vector.Vector4fVector4f. normalise(Vector4f dest)Normalise this vector and place the result in another vector.voidQuaternion. setFromAxisAngle(Vector4f a1)Sets the value of this quaternion to the equivalent rotation of the Axis-Angle argument.static Vector4fVector4f. sub(Vector4f left, Vector4f right, Vector4f dest)Subtract a vector from another vector and place the result in a destination vector.static Vector4fMatrix4f. transform(Matrix4f left, Vector4f right, Vector4f dest)Transform a Vector by a matrix and return the result in a destination vector.
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