/*
 * [The "BSD licence"]
 * Copyright (c) 2005-2008 Terence Parr
 * All rights reserved.
 *
 * Conversion to C#:
 * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

namespace Antlr.Runtime.Misc {
    using IndexOutOfRangeException = System.IndexOutOfRangeException;

    /** <summary>
     *  A lookahead queue that knows how to mark/release locations
     *  in the buffer for backtracking purposes. Any markers force the FastQueue
     *  superclass to keep all tokens until no more markers; then can reset
     *  to avoid growing a huge buffer.
     *  </summary>
     */
    public abstract class LookaheadStream<T>
        : FastQueue<T>
        where T : class {
        /** Absolute token index. It's the index of the symbol about to be
         *  read via LT(1). Goes from 0 to numtokens.
         */
        private int _currentElementIndex = 0;

        private T _previousElement;

        /** Track object returned by nextElement upon end of stream;
         *  Return it later when they ask for LT passed end of input.
         */
        T _eof = null;

        /** <summary>Track the last mark() call result value for use in rewind().</summary> */
        int _lastMarker;

        /** <summary>tracks how deep mark() calls are nested</summary> */
        int _markDepth;

        public T EndOfFile {
            get {
                return _eof;
            }
            protected set {
                _eof = value;
            }
        }

        public override void Clear() {
            base.Clear();
            _currentElementIndex = 0;
            _p = 0;
            _previousElement = null;
        }

        /** <summary>
         *  Implement nextElement to supply a stream of elements to this
         *  lookahead buffer.  Return eof upon end of the stream we're pulling from.
         *  </summary>
         */
        public abstract T NextElement();

        public abstract bool IsEndOfFile(T o);

        /** <summary>Get and remove first element in queue; override FastQueue.remove()</summary> */
        public override T Dequeue() {
            T o = this[0];
            _p++;
            // have we hit end of buffer and not backtracking?
            if (_p == _data.Count && _markDepth == 0) {
                // if so, it's an opportunity to start filling at index 0 again
                Clear(); // size goes to 0, but retains memory
            }
            return o;
        }

        /** <summary>Make sure we have at least one element to remove, even if EOF</summary> */
        public virtual void Consume() {
            SyncAhead(1);
            _previousElement = Dequeue();
            _currentElementIndex++;
        }

        /** <summary>
         *  Make sure we have 'need' elements from current position p. Last valid
         *  p index is data.size()-1.  p+need-1 is the data index 'need' elements
         *  ahead.  If we need 1 element, (p+1-1)==p must be &lt; data.size().
         *  </summary>
         */
        protected virtual void SyncAhead(int need) {
            int n = (_p + need - 1) - _data.Count + 1; // how many more elements we need?
            if (n > 0)
                Fill(n);                 // out of elements?
        }

        /** <summary>add n elements to buffer</summary> */
        public virtual void Fill(int n) {
            for (int i = 0; i < n; i++) {
                T o = NextElement();
                if (IsEndOfFile(o))
                    _eof = o;

                _data.Add(o);
            }
        }

        /** <summary>Size of entire stream is unknown; we only know buffer size from FastQueue</summary> */
        public override int Count {
            get {
                throw new System.NotSupportedException("streams are of unknown size");
            }
        }

        public virtual T LT(int k) {
            if (k == 0) {
                return null;
            }
            if (k < 0) {
                return LB(-k);
            }

            SyncAhead(k);
            if ((_p + k - 1) > _data.Count)
                return _eof;

            return this[k - 1];
        }

        public virtual int Index {
            get {
                return _currentElementIndex;
            }
        }

        public virtual int Mark() {
            _markDepth++;
            _lastMarker = _p; // track where we are in buffer, not absolute token index
            return _lastMarker;
        }

        public virtual void Release(int marker) {
            _markDepth--;
        }

        public virtual void Rewind(int marker) {
            Seek(marker);
            Release(marker);
        }

        public virtual void Rewind() {
            Seek(_lastMarker);
        }

        /** <summary>
         *  Seek to a 0-indexed position within data buffer.  Can't handle
         *  case where you seek beyond end of existing buffer.  Normally used
         *  to seek backwards in the buffer. Does not force loading of nodes.
         *  Doesn't see to absolute position in input stream since this stream
         *  is unbuffered. Seeks only into our moving window of elements.
         *  </summary>
         */
        public virtual void Seek(int index) {
            _p = index;
        }

        protected virtual T LB(int k) {
            if (k == 1)
                return _previousElement;

            throw new IndexOutOfRangeException("can't look backwards more than one token in this stream");
        }
    }
}
